Life Force NES playthrough! Weakest Gradius game I've played : P
Playing through the Gradius spin-off game Life Force for NES, in the emulator Mesen in Windows!
My shmup playlist: • smbhax's Shoot-'Em-Up adventures!
0:00 - start
0:58 - let's go
19:47 - cheap solar flares
44:08 - broken obstacle course ; P
44:29 - ending & wrap! = PPP
The various permutations this game evolved through from Gradius to Salamander (Arcade) to Salamander (Famicom) to Life Force (Arcade) to Life Force (NES)--with afterward the series going back to Life Force (J Arcade and Famicom), not to mention eventually Salamander 2--are bewildering, but what it comes down to here is a Gradius with some less-interesting vertical stages, less interesting stages and bosses overall, and no checkpoints, which is not satisfying whatsoever. = P I save-scummed the whole thing because a) I'm not nearly good enough and b) who can be bothered with this not-so-hot-in-the-first-place Konami formula tinkering??
Gradius (MSX) had decent difficulty and checkpoints. This has no checkpoints and a WHOLLLLLLE lotta cheap deaths until you memorize your way around them--which the finale makes plain. Weak! Here's another super-hard, mostly recycled game to grind on until the next one, kids! ; PPPP
No credits at the end, that's not a good sign. : P
8/10/24
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