SNK Arcade Classics vol. 1 PS2 -- Trying the games! Slow on real PS2 but fine in PCSX2?? FLASHING FX
WARNING: Some of these games have intense flashing effects! 8 o
Checking out the games in "SNK Arcade Classics vol. 1" for PS2, in the emulator PCSX2 in Windows!
My other PS2 playlist: • smbhax's other PS2 adventures!
0:00 - start
6:48 - options & features
13:45 - Art of Fighting
21:02 - FLASHING FX!! Baseball Stars 2
31:15 - Burning Fight
38:36 - Fatal Fury
45:08 - King of the Monsters
53:36 - Last Resort
1:04:47 - Magician Lord
1:15:04 - Metal Slug
1:18:08 - Neo Turf Masters
1:28:24 - FLASHING FX!! Samurai Shodown
1:30:37 - FLASHING FX! Sengoku
1:33:24 - Shock Troopers
1:34:39 - Super Sidekicks 3
1:38:32 - FLASHING FX! The King of Fighters '94
1:42:59 - Top Hunter: Roddy & Cathy
1:48:24 - unlocked art
1:49:55 - wrap!
Got this on launch back in the day but on my actual PS2 it ran poorly, with bad framerate and half-second input delay. I returned it, which I have only ever done with a handful of retail games.
(There never was a vol. 2--but there was a "SNK Arcade Classics 0" with a similar logo, 3 years later--2011--in Japan, for PSP, compiled by SNK Playmore themselves rather than by Terminal Reality, and consisting of SNK games that pre-dated the NEOGEO hardware.)
Now that I've got another unopened copy off eBay, ripped it, and am running the iso in PCSX2--it seems to run fine? Metal Slug's control is noticeably slug-ish, but that was about the only problem I encountered; checked the Metal Slug arcade ROM from Humble Bundle in latest MAME and that did NOT have the input delay I experienced in this collection in PCSX2.
I specifically wanted this for Burning Fight, so I'm not stuck playing that on PS4, and that game feels pretty much the same here in PCSX2 as it does in the ACA NEOGEO version I just played on PS4. (ALL of these games are available in the ACA NEOGEO series on PS4 etc.)
So, cool, I guess. ^ _^
One quirk of the emulation is that for sprite scaling FX, when the sprite is scaled out (small), it renders in as high a resolution as your screen allows, rather than at low NEOGEO arcade resolution--so you have these very high-res sprites from time to time here and there, which is a bit jarring.
You can remap the controls per game, but the defaults are well chosen, just about where I'd want them for pad play. When you get a game over--also I think at other times during play--it saves a "Checkpoint," from which you can start again later. Nifty!
Art of Fighting - have this in other PS2 compilations; flashy shadows : P
Baseball Stars 2 - have arcade ROM from Humble Bundle; screen flashes : P
Burning Fight - yeah baby! : D
Fatal Fury - have in other PS2 compilations; kinda crusty
King of the Monsters - have from Humble Bundle; limited button mashy play : P
Last Resort - Nice backgrounds, otherwise not great : PP
Magician Lord - not great : P
Metal Slug - have ROM from Humble Bundle & Anthology; laggy input here
Neo Turf Masters - have from Humble Bundle, will play in MAME
Samurai Shodown - have in Terminal Reality's Anthology; screen flashes
Sengoku - way too much sprite flashing, dang it!
Shock Troopers - not into gun shooting
Super Sidekicks 3 - can't play these darn games ; D
The King of Fighters '94 - have in other PS2 compilations; screen flashes
Top Hunter - neat graphics, bad controls ; P
World Heroes - didn't get it unlocked; have in other PS2 compilation
Just getting the ball over the plate as a pitcher is surprisingly hard in Baseball Stars 2!
Jack Turner, that big guy in the bar in Art of Fighting, was a playable character in Art of Fighting 2.
So yep, keeping this around for Burning Fight. ^ _^
8/4/24
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