Mafia III Definitive Edition - Part 18 (100% Completionist, No Deaths, Hard Difficulty)

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Mafia III
Game:
Mafia III (2016)
Duration: 0:00
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Completing the Mafia Trilogy, we move onto the final entry: Mafia III Definitive Edition.

Set within the fictional city of New Bordeaux during the Vietnam War era (late 1960s), the game follows Lincoln Clay, an SOG operative returning from Vietnam back to his hometown. Working for Sammy Robinson, leader of the Black Mob in Delray Hollow District of New Bordeaux, we follow Lincoln as he takes revenge on the Marcano Crime Family, who killed his protege and his friends, by taking control over Marcano's rackets in New Bordeaux.

Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines and other collectibles). Since there are multiple DLCs available for Mafia III, within the story itself, we will complete these as well.

In Part 18, Lincoln meets with John Donovan in Downtown to discuss their next target: Tony Derazio. Derazio runs Lou Marcano's books, launders money and keeps contacts with city officials. Being a savant with numbers and running a tight ship, Tony Derazio stays at the Royal Hotel's penthouse at the top floor. Now, Lincoln must ruin his rackets in Downtown in order to get to Tony Derazio. First racket on the list: Construction.

Content:
0:00 Interlude - Collecting Electronic Parts, collecting Hot Rod Magazine (June 1966)
6:53 Story Mission #31 - Compromised Corruption
8:49 Interlude - Collecting Repent Magazine #1, placing Wiretapping Nodes, collecting Electronic Parts
20:03 Story Mission #32 - Construction (talking to Lennie Davis)
21:42 Interlude
26:03 Story Mission #32 - Construction (destroying Construction Supplies)
29:25 Interlude
31:14 Story Mission #32 - Construction (destroying Construction Supplies)
32:50 Interlude - Collecting Album Covers (Dusty in Memphis), collecting Electronic Parts, collecting Playboy Magazine (January 1967)
37:30 Story Mission #32 - Construction (interrogating Cavar's Foremen)
40:49 Interlude
41:05 Story Mission #32 - Construction (stealing Cavar's Money Stash), collecting Electronic Parts
44:23 Interlude
45:12 Story Mission #32 - Construction (killing Enforcers: "Geezer" Cruzat), collecting Electronic Parts
48:20 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes
58:01 Story Mission #32 - Construction (destroying Construction Supplies)
58:55 Interlude - Collecting Electronic Parts, removing Communist Propaganda #13 & #14, placing Wiretapping Nodes
1:06:21 Story Mission #32 - Construction (bringing down Cavar's Construction Crane), collecting Vargas Painting #15
1:14:07 Interlude - Collecting Electronic Parts
1:16:06 Story Mission #32 - Construction (stealing Cavar's Money Stash)
1:19:15 Interlude - Collecting Electronic Parts
1:21:10 Story Mission #32 - Construction (destroying Construction Supplies), collecting Electronic Parts
1:24:51 Interlude - Placing Wiretapping Nodes, collecting Electronic Parts
1:27:39 Story Mission #32 - Construction (destroying Construction Supplies)
1:28:43 Interlude - Collecting Electronic Parts, removing Communist Propaganda #15
1:29:50 Story Mission #32 - Construction (killing Enforcers), collecting Electronic Parts, collecting Playboy Magazine (April 1965)
1:33:33 Interlude
1:34:25 Story Mission #32 - Construction (destroying Construction Supplies), collecting Electronic Parts
1:35:46 Interlude
1:38:11 Story Mission #32 - Construction (confrot Jimmy Cavar), assigning Construction Racket to Vito, gained Associate: Consigliere Inside Man
1:52:37 Interlude - Depositing cash with Consigliere, reading Kill List Intel (Tony Derazio), reading Journal Entries, checking Collections, End of Part 18

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Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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