Mafia III Definitive Edition - Part 14 (100% Completionist, No Deaths, Hard Difficulty)
Completing the Mafia Trilogy, we move onto the final entry: Mafia III Definitive Edition.
Set within the fictional city of New Bordeaux during the Vietnam War era (late 1960s), the game follows Lincoln Clay, an SOG operative returning from Vietnam back to his hometown. Working for Sammy Robinson, leader of the Black Mob in Delray Hollow District of New Bordeaux, we follow Lincoln as he takes revenge on the Marcano Crime Family, who killed his protege and his friends, by taking control over Marcano's rackets in New Bordeaux.
Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines and other collectibles). Since there are multiple DLCs available for Mafia III, within the story itself, we will complete these as well.
In Part 14, after having their first sitdown, the world of New Bordeaux is now completely open to Lincoln Clay and he can decide which lieutenant in Marcano's organization he can target next. Also, his new Underbosses (Burke, Cassandra and Vito) all have tasks for Lincoln, in order to harden their hold on their bases of operations, as well as increase earnings in their home districts.
After helping out Cassandra, Thomas Burke and Nicki Burke with their problems, Lincoln Clay sets his eyes on the next district to take over: Barclay Mills. Run by a long-time Marcano lieutenant Enzo Conti, who was a big friend of Sammy's, Lincoln comes to a conclusion that Enzo is searching for a way out and if Lincoln offers it to him by taking away his rackets, he might actually give him information on Marcano's assets helping him construct the casino in New Bordeaux.
Content:
0:00 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes
11:45 Optional Mission #2 - ".45 In My Hand" (stealing Weapon Shipment), collecting Electronic Parts, removing Communist Propaganda #9
18:30 Interlude
25:38 Optional Mission #3 - "I.R.A. Don't Ask" (Intro Cutscene)
27:29 Interlude
28:53 Optional Mission #3 - "I.R.A. Don't Ask" (First Orange Samson Richmond-Luxe)
30:32 Interlude
32:40 Optional Mission #3 - "I.R.A. Don't Ask" (Second Orange Samson Richmond-Luxe)
34:14 Interlude
39:00 Optional Mission #3 - "I.R.A. Don't Ask" (Third Orange Samson Richmond-Luxe), collecting Kickback from Burke, talking to Burke
40:49 Interlude
43:25 Optional Mission #4 - "The Righteously Fucked" (Intro Cutscene)
47:13 Interlude
55:49 Optional Mission #4 - "The Righteously Fucked" (Stealing the truck), collecting Electronic Parts, talking to Nicki
1:10:08 Interlude - Collecting Playboy Magazine (November 1963), collecting Electronic Parts, placing Wiretapping Nodes, collecting Album Covers (Steppenwolf),
1:19:07 Story Mission #27 - The Dead Stay Gone
1:20:36 Interlude - Collecting Electronic Parts
1:21:42 Story Mission #28 - Guns (talking to Connie DeMarco)
1:23:15 Interlude - Collecting Electronic Parts, collecting Playboy Magazine (February 1964)
1:26:06 Story Mission #28 - Guns (stealing Santini's Gun Map), collecting Vargas Painting #13
1:37:59 Interlude - Placing Wiretapping Nodes, collecting Electronic Parts, removing Communist Propaganda #10 , collecting Playboy Magazine (January 1964)
1:48:02 Story Mission #28 - Guns (interrogating Informants), collecting Electronic Parts
1:51:14 Interlude
1:52:10 Story Mission #28 - Guns (stealing Santini's Money Stash)
1:56:18 Interlude - Unloading Cash with Consigliere, collecting Electronic Parts, reading Kill List Intel (Enzo Conti), talking to Connie DeMarco, placing Wiretapping Nodes, collecting Playboy Magazine (September 1963), collecting Hot Rod Magazine (January 1966), collecting Hot Rod Magazine (September 1966), modifying car
2:28:33 Story Mission #28 - Guns (busting an Arms Deal)
2:31:20 Interlude - Reading Assets Intel, checking Collection, End of Part 14
NOTE: Video/audio mismatch occurs due to YouTube video editing. I tried reuploading it yesterday and the same thing occurred again. I will most likely have to edit the original file in order to see if the audio/video desync on YouTube will be fixed. There's currently nothing I can do about it.
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