Mafia III Definitive Edition - Part 15 (100% Completionist, No Deaths, Hard Difficulty)

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Mafia III
Game:
Mafia III (2016)
Duration: 2:10:16
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1


Completing the Mafia Trilogy, we move onto the final entry: Mafia III Definitive Edition.

Set within the fictional city of New Bordeaux during the Vietnam War era (late 1960s), the game follows Lincoln Clay, an SOG operative returning from Vietnam back to his hometown. Working for Sammy Robinson, leader of the Black Mob in Delray Hollow District of New Bordeaux, we follow Lincoln as he takes revenge on the Marcano Crime Family, who killed his protege and his friends, by taking control over Marcano's rackets in New Bordeaux.

Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines and other collectibles). Since there are multiple DLCs available for Mafia III, within the story itself, we will complete these as well.

In Part 15, Lincoln Clay continues to bust up Gunrunning operations inside Barclay Mills district of New Bordeaux, in order to get Enzo Conti to turn on his boss, Sal Marcano. After confronting Pete Santini and assigning newly acquired Guns Racket to Cassandra, Lincoln goes after Conti's other racket: Garbage.

Content:
0:00 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes, removing Communist Propaganda #12, dealing with Retaliation Squad
21:17 Story Mission #28 - Guns (busting a High-Grade Explosives Deal)
24:00 Interlude
30:15 Story Mission #28 - Guns (Confront Pete Santini), assigning Guns Racket to Cassandra, gained Associate: Gunsmith (Increased Ammo)
47:44 Interlude
51:29 Story Mission #29 - Garbage (talking to Maria Bava)
53:02 Interlude - Collecting Electronic Parts
1:01:26 Story Mission #29 - Garbage (sabotaging Garbage Dump), collecting Vargas Painting #13
1:09:44 Interlude - Collecting Electronic Parts
1:16:28 Story Mission #29 - Garbage (interrogating Extortionists)
1:17:49 Interlude
1:19:34 Story Mission #29 - Garbage (destroying Garbage Barges)
1:23:30 Interlude
1:23:58 Story Mission #29 - Garbage (destroying Garbage Barges)
1:26:26 Interlude - for some reason, that Interrogation mission for Garbage was bugged out, collecting Electronic Parts
1:30:11 Story Mission #29 - Garbage (destroying Garbage Barges)
1:31:38 Interlude
1:32:53 Story Mission #29 - Garbage (killing the Cleaners: Mister Honeysuckle), collecting Electronic Parts
1:36:57 Interlude - Collecting Vargas Painting #14
1:40:01 Story Mission #29 - Garbage (destroying Garbage Barges)
1:43:44 Interlude
1:44:30 Story Mission #29 - Garbage (stealing the Cleaners' Money Stash) - this one creeped me out completely 😲
1:48:58 Interlude
1:49:07 Story Mission #29 - Garbage (killing the Cleaners)
1:49:38 Interlude - again, that Interrogation mission didn't want to activate, so I decided to abandon it
1:54:31 Story Mission #29 - Garbage (Confront Paul "Puppy" Simmons), assigning Garbage Racket to Cassandra, gained Associate: Screaming Zemi (Smoke)
2:08:23 Interlude - Reading Kill List Intel (Enzo Conti), reading Journal Entries, checking Collections, End of Part 15

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