MaG48HMML - Sleet Citadel Normal Speedrun 2:49.319

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Published on ● Video Link: https://www.youtube.com/watch?v=zXgSH1PLZoA



Game:
Mega Man (1987)
Duration: 4:02
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I apologize greatly for how laggy this turned out. This is probably due to the rain, as video game rain tends to do. Combine that with some extra strain from recording and well, it's not pretty.

Anyways, this stage. There's not a whole lot to say about how hard it is because it really isn't too hard. This is one of those stages where you just walk through everything with Flame Mixer. Although, those Rackasers take 2 hits to kill with Flame Mixer.

I guess the Rackasers are a little annoying to deal with. Especially when they spawn right above a Cossack 3 Platform. There isn't a good way to deal with them then. Although I have found that spamming Homing Sniper and hoping that it homes in on the one above you helps a little. They die in one shot to Concrete Shot, but Concrete Shot doesn't go up much and by the time the Rackasers are level with you, they've already made a nuisance of themselves. Best to kill them before they even get close to you.

The two really long rooms with all the Cossack 3 Platforms are the main meat of the stage. In the first one, I threw in an intentional Beat Rescue call to skip some Cossack 3 Platforms. I'm not actually sure if that's faster or not, but it does save me some jumping. That room also has a somewhat hard jump from a Cossack 3 Platform over to a platform with a Crabbot. You need to be at the right height to not hit the side of the higher platform and you need to do a somewhat precise slide jump to make that jump in the first place. I guess the lag does help with that at least lol

For the second long room with all the key coins, you pretty much have to fall down to grab the first key coin that I get. After that, you just gotta slog through the rest of the room. It's not a hard room, just really tedious. Because Rush Jet is disabled, you're forced to use the Cossack 3 Platforms which is mighty boring.

I'd also like to mention the screen where I Concrete Shot to get into a slide passage early. I'm still getting used to precise Concrete Shot stuff. Sure hope there aren't too many more of those. (clueless) I mean, using it like Super Arrow isn't too bad, but unlike Super Arrow, you can't use it right up against a wall or else the shot just goes straight through it.

Finally, there's Metall Daddy. He dies in one hit thanks to Smite. Thank god for that.

This run beats the previous normal record, megabanana's 4:02. This was also his perfect run time so yeah I can see that no one's actually tried for a good normal time. For improvements, maybe not using Beat Rescue could save time. I'm not completely sure on that. Also, I'm sure my movement with the Cossack 3 Platforms leaves a lot to be desired. It's the lag, I swear!







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