During this presentation, Alexander will give you some insights on Studio Fizbin's approach to the processes of interactive storytelling and 2D-animation in games. You'll also get an exclusive look at beautifully hand crafted animations, both linear and interactive, the latter one being powered by Studio Fizbin's own Adventure-Game Engine "AdventureFonk".
We want to briefly show the way until today and focus on the special characteristics seen from an economic, content and technological perspective. Why didn't we choose a technology which is already available? What are the differences between a mouse controller and a touch device? How did we plan to publish our first big Indie-Project "The Inner World" and how it reached its audience without a big marketing budget?
You will see a lot of visual examples to underline the definitions and expressions.
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