Manor Lords Early Access Preview - City building gameplay is even Better and Harder now!

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Manor Lords is no longer the same city building game you might remember from last year’s gameplay. Because the preview version of the Early Access that I got to play is a much better, but also a much harder version of Manor Lords. It will be released on the 26th of April on Steam, GOG and Game Pass.

💠Hour of Manor Lords gameplay: https://youtu.be/4JHgRG_BPSs

✅Manor Lords playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CGLi7xaetnOCADgpurSZtMV

Chapters
0:00 Preview gameplay - Early Access
0:22 New difficulty settings
0:39 Lots of Micromanagement
1:01 Getting more population
1:45 Manor Lords is hard now
2:20 Family system
3:01 More jobs than workers
3:40 Approval rating mechanic
4:11 Building and growing a city
5:04 Brigands and stealing
5:33 In game encyclopedia
5:59 Third person avatar view
6:19 Cinematic view
6:36 Weather and Night & Day cycle
6:59 Only one map? Regions?
7:29 Diplomacy and Development

⭐UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc

Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.

🛒 Steam store link: https://store.steampowered.com/app/1363080/Manor_Lords/

👓Game Previews: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

the preview version of the Early Access, that I got to play courtesy of the publisher Hooded Horse, is a much better, but also a much harder version of Manor Lords.

Ok, so I did play with more demanding and higher difficulty options, most of which weren't even in last year's demo, but the amount of micromanagement and gameplay knowledge necessary to get off to a good start was above my expectations. This is Banished level of complexity people, with Unreal Engine graphics, real time battles and a stunning atmosphere. And I must say I am loving it so far!

Now when I am talking about micromanagement and gameplay difficulty I specifically mean getting a high enough approval rating to be able to grow a village with new families. Because there is no expansion by procreation in Manor Lords, the only way to get new workers, new families, is to encourage them to immigrate by having good living conditions, medieval style. This means access to drinkable water, edible food, a place in which to thank or blame God for everything, firewood to keep warm and some clothes to cover up all the smallpox scars with.

The developer and publisher even provided a short beginners guide with really good tips and instructions on how to play, but even with those I must admit that balancing the needs of the first five families in my village and the necessary buildings to grow this village took me several attempts.

And you are probably wondering now what exactly was so difficult with such basic requirements? Well, if we set aside the weather destroying tools left out in the rain too long, or just flat out constructing buildings in the wrong order, then it is the family system. A system that is in fact one of Manor Lords defining features.

The one part where it works in a great way is when you give a family a job of let's say firewood making at the appropriate building, one family member will do the actual firewood cutting while the other one will set up a stall at the market to make this good available to the rest of the population. They even have specific voiceovers for each of the goods they have on their stalls and you can hear these in both overhead and third person camera mode.

Now despite the fact that you start with five families, which is ten people of working age, you only have five actual workers to give tasks to in many different buildings. But it gets worse, because one has to remain free to move building material, just wooden logs and stones at the start, and actually do the construction task.

So you end up left with four families to do: logging, hunting or gathering, firewood cutting, to work at the granary and storehouse, to be the priest, to tan hides, to turn logs into planks. I just named eight jobs for four workers. Now what’s the catch? Well my dear gamers, the catch is you need all these jobs done so you have to manually rotate the workers you have across all these workplaces. Continuously, until you spend half a year of in game time increasing the approval rating above 50% so that new families will immigrate. If you can reach a 75% approval rating you can even get two families to immigrate at the same time once per one month.

This is the part when the game finally takes off, but it is also the point when you can start upgrading homes to higher level, the artisan level, and bring in a whole new set of requirements for which you don’t have enough workers for.

#ManorLords#Citybuilding#Gameplay




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