Mario & Luigi - Mecha Koopa Mayhem (Smw Hack) - HackJam Entry 4/13

Mario & Luigi - Mecha Koopa Mayhem (Smw Hack) - HackJam Entry 4/13

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Published on ● Video Link: https://www.youtube.com/watch?v=wjOqj6YoR38



Super Mario World
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Duration: 1:27:25
1,155 views
28


Hack Name: Mario & Luigi - Mecha Koopa Mayhem
Team: Fullmetal Luigi!
Members: KitikuSa, Kusamochi, This Eye o' Mine
Release Thread: https://www.smwcentral.net/?p=viewthread&t=119979

Fourth entry and the most teased on twitter for me, made by japanese people, and having played a few japanese hacks i didn't knew what to expect outside of the twitter previews

Gameplay:
Yet again, another gameplay changer, this time based around "Mario Vs. Donkey Kong" (The good one, not the shitty mini mario games). there are 7 levels, 6 of them focused on Puzzles and 7th one being a boss battle, the first 6 levels are divided in 2 parts each, one where you control Mario alone and traverse the level for a key to carry to a door and collect dragon coins if you wish even if they are optional, the jump height was reduced making platforming a bit challenging but manageable, and the second half where you can swap between Mario and Luigi, Luigi controls the same as Mario, so don't expect floaty jumps or anything, these second half are based on working together, Mario must help Luigi so he can help Mario, simple right? well, levels are puzzles, so you must come up with solutions and figure some things out, now, you can take your time at the risk of a Time Out, or brute force it and solve some puzzles by pure luck. As i said, there are 6 levels and a boss fight, the first levels start simple for you to not overthink things, second half starts ramping up at a good pace, i got stuck in the second batch of levels mostly for the dragon coins, and because i was impatient, not because the levels were hard, although it needed a bit of thinking and level 6 was a bit challenging but nothing bad, level 5 was kind of odd in the switch selection, even for a no DC route, my complain would be that once you take the midpoint you can't just exit stage in the retry menu to start again in the first half, so if you want to collect these Dragon coins, don't take the midpoint

Music:
It uses Kirby music for the most par and it fits surprisingly considering the graphic choice for the hack

Graphics:
Graphically the hack has a toy box vibe, in both, Foreground and Background, it matches the source of inspiration

Conclusion:
I was frustrated by the 5th and 6th level but it was mostly for optional things, being the dragon coins, Mario and Luigi controlled very good despite the jump limit, levels were short, challenging, a bit frustrating but fun, and the puzzles were alright too, yet again, matching the original source of inspiration, although the retry system is the only thing that frustrates me the most, and the fact that some levels can drag on by just a simple mistake is kind of annoying specially in level 5 and 6 but then again, it's just if you try to go for the dragon coins, except for the level 5 puzzle
8/10

Personal Ranking so far:
1.- Mario & Luigi - Mecha Koopa Mayhem
2.- Mario & Friends in: The Ghost's Gallery!
3.- Krack's Kafe
4.- Lost Mario







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