Mario's Positively Perilous Skydiving! (Smw Hack) - HackJam Entry 7/13

Mario's Positively Perilous Skydiving! (Smw Hack) - HackJam Entry 7/13

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Published on ● Video Link: https://www.youtube.com/watch?v=BubRoqKfk8o



Game:
Duration: 52:25
721 views
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Hack Name: Mario's Positively Perilous Skydiving!
Team: N/A
Members: AntiDuck, Kekshadow_08, Shining Hero, Supercookie07
Release Thread: https://www.smwcentral.net/?p=viewthread&t=120036

Another entry, and in the halfway to the finish. Seeing the hack screenshots it was promising to play, so when it came the turn to play it, welp, let's begin

Gameplay:
You control Mario in the same way as always, nothing out of place here, the story suggest that Mario challenges the divine kingdom to a skydiving competition, alright i'll buy it. Let's jump to levels, and before you ask, i add these if the hack doesn't have a major gameplay element like the touhou hack or a future entry im gonna play

Levels:
This hack has around 10, 11 levels, and they are weird, they seem to be product of a first time maker, judging by the cutoff of some levels and the spam of enemies in some levels, second world has also this trend, Moonlight Prayers and Dirge of limbo are going to be my example, the first one has a lot of cutoff and one tile jumps with munchers cutting tiles, the second one gives you a star, and uses the ghost generator for like 4 seconds for no real reason in a bunch of randomly placed tiles, and i can say most of the hack is like this, just placing random tiles without a real purpose, now, i said "most" of the hack, because there are good levels here and there but they are minimum compared to the "bad" ones, and im going to critic the biggest offender of the bunch, the final level, i know final levels must be hard and all but this one is just a mess, enemies are badly placed, and i mean the ball n chains, off-screen thwomps, those paper mario enemies that are above spikes and have a tight window reaction, i just gave up on those and used the "forbidden" technique, rewind, i wasn't having a good time, and then, it happened, the "final boss", The red nose Tap-Tap, i like the boss when used good, here however, is a hallway, a tight, claustrophobic hallway, with spikes and throw blocks, i expected this to be simple but it seemed to be RNG, i tried for a good chunk of time before giving up ultimately because of how frustrating the boss was. Now, i dicovered watching the footage again what i had to do, when the thing jumped in the last 2 throw block you must hit it to send it backwards, but the boss jump is so low it has a tiny window reaction, so yeah, this level blows. If the hack ever gets remaked or redone i hope it improves, i really do, because it seems to have potential, it has some good levels and some neat ideas but as of now, this hack is a mess, and that's not counting the Retry system that seems to be glitchy in some levels, so yeah, keep working on the design to be even better

Music:
Like every entry yet, this hack also has varied music, a good one too as well as some specific ports for the hack

Graphics:
For the most part this entry sticks with the vanilla tileset and with 2 or 3 levels using custom graphics

Conclusion:
This may be the weakest entry yet. With weak level design, enemy placement, random tile placement, this needs work, as of now this feels like a rushed project to me, hope the level designers improve for future projects
4/10

Personal Ranking so far:
1.- Mario & Luigi - Mecha Koopa Mayhem
2.- Mario & Friends in: The Ghost's Gallery!
3.- Krack's Kafe
4.- Mario Eisouoku ~ Illusionary Blossom of Cranium Prayer
5.- Mario Jam
6.- Lost Mario
7.- Mario's Positively Perilous Skydiving!







Other Statistics

Mario Bros. Statistics For Big Brawler

At this time, Big Brawler has 123,169 views for Mario Bros. spread across 67 videos. About 21 hours worth of Mario Bros. videos were uploaded to his channel, roughly 2.70% of the content that Big Brawler has uploaded to YouTube.