Mario Kart 8 Custom Track Tutorial Part 4 - KCL, Gliding, Water, and Coins in Track Studio
In this part, we hop back to Track Studio to go over reimporting models, make a brief detour back to blender to cover easier importing of KCL, additional KCL info, glide paths, coins, water, multiple gravity paths, and an accidental lesson in debugging.
Yes, I really should have double checked the ascent flag was going to work prior to using it but oh well.
Chapters
---
0:00 Introduction
0:45 Opening an existing track in Track Studio
1:10 Replacing the course_model.szs (Visual Model)
3:40 Opening Material Presets
5:38 Glider ramp and water material presets
7:23 Updating our course.kcl
9:55 Renaming our KCL objects in blender for automatic material import
14:00 Fixing lap and gravity paths
18:40 Making one lap path into multiple gravity paths
21:00 Adding underwater to the track
23:20 Advice on learning by opening other tracks
24:15 Setting up glider path
27:00 Adding coins
30:40 Testing in game and debugging glide paths
39:50 Wrapup
Other Videos By Squadaloo
Other Statistics
Mario Kart 8 Statistics For Squadaloo
There are 615,365 views in 85 videos for Mario Kart 8. About 22 hours worth of Mario Kart 8 videos were uploaded to his channel, roughly 26.10% of the content that Squadaloo has uploaded to YouTube.