Mario Vs. Donkey Kong (Switch) Playthrough 6: Slippery Summit
The next world is Slippery Summit, this ice themed world was not in the original GBA game, it is new to this remake. Slippery Summit has ice platforms where Mario can slide around, and he will need to crouch at the right time to get through passageways, and some courses make use of icicles.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
Slippery Summit is the sixth world in the game, and this was not in the original GBA game. This is the first ever snow-themed area in the Mario Vs. Donkey Kong series, there was no snow-themed area in any other game in the series.
6-1 puts the ice platforms to use, Mario slides around on them, and he can crouch to get through passageways he cannot otherwise go through normally, the key can even slide on the ice when Mario throws it on to there. The second part makes use of the Shy Guys and Color Switches to get to the Mini-Mario at the top of the course.
Next up is 6-2, and this one has Ninjis and icy platforms, as well as carrying the spring to the other side and using the Color Switches to get the key, while the second part makes use of it as well as Mario has to carry a spring while using the Ninjis to access higher platforms.
6-3 introduces blue Fireballs, and this makes use of icicles and ropes, which Mario has to put to use even when carrying the key to the door. The second part of the course has the blue Fireballs, and the icicles allow Mario to cross through the spiked areas, the Hammer can be used to defeat the blue Fireballs.
In 6-4, this level has Warp Boxes, and you can use the Shy Guy to get the present as it is above a spiked gap, and you will need to make use of the Warp Boxes to get the key to the door, while the second part uses ice platforms and Color Switches to get the presents and get the Mini-Mario at the end of the course.
Then we go to Level 6-5, and this one puts to use the coloured platforms and the Brickman which drops bricks, while the second part is tricky, one present can be obtained by throwing a Shy Guy onto a spiked gap, while the other present is on top of the Donut Blocks, which can make it tricky with that Shy Guy on the ice.
Next is 6-6, while you do have to get the spring through the small passageway, Mario cannot go through as he is likely to be hit by the bricks, and use the Warp Box to get to the other side. The second part has Ninjis and icicles, as well as the Warp Boxes to get to the Mini-Mario at the very top of the level.
Then we have the Mini-Mario level, and you have to watch out for the icicles coming down while guiding the Mini-Mario toys to the spring, and to help out, Mario can carry the spring to help them out while getting the letters and all the way to the toy box. Following that is one of the harder Donkey Kong fights in the game, Donkey Kong throws barrels, the spiked ones can hurt Mario, while the normal barrels can be picked up and thrown at him, and Donkey Kong can pound the ground to rain debris down, and after hitting Donkey Kong four times, he is done. Then we move to the next world, Mystic Forest, which would have been the world after Spooky House in the original GBA game and the fifth world in the game.
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