Marvel Super Heroes vs. Street Fighter Arcade
Marvel Super Heroes vs. Street Fighter is the second installment in the Marvel vs. Capcom series of 2D fighting games. It utilizes the same one-on-one tag team format previously employed in X-Men vs. Street Fighter. The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support.
Using a combination of joystick movements and button presses, the player must execute various moves to deplete the opposing team's life gauges.
The first player to completely drain the opponent's health is declared the winner. If the timer reaches zero, the player that possesses the most health wins.
The most notable gameplay change in Marvel Super Heroes vs. Street Fighter is the addition of the "Variable Assist".
With the Variable Assist, the player can summon their off-screen character to perform a special move without changing their currently-controlled character, opening new possibilities for combos during battle and greatly expanding the role of the secondary character. The ability to use assists would later become a signature gameplay element used in several future installments of the Marvel vs. Capcom series.
Apocalypse re-appears in the game as a sub-boss; after defeating him, your team will face a mechanized, super powered form of Akuma called Cyber-Akuma (Mech-Gouki in the Japanese version). Although the fight is two against one, he makes up for it by having overpowered strength and speed. The character that can beat Cyber-Akuma will have his or her ending viewed upon completion.
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