DoDonPachi II: Bee Storm Arcade

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DoDonPachi II: Bee Storm is a three-button shooter: A button (Press): Fires the standard "spread" Shot weapon.
A button(Hold): Fires the ship's "focus" Laser weapon (also surrounds the player with an Aura that deals damage).
B button(Bomb Type): Releases a spread Bomb, clearing the screen of bullets. B button(Energy Type): Activates Energy Bomb, dealing large amounts of damage in a frontal line.
C button (Press/Hold): Auto-fire for the player's standard Shot.

Upon starting the game, players are greeted with 3 game modes; Practice, Combat, and Internet Rank. Combat takes the player through all 6 stages, facing a boss at the end. Practice mode shortens the experience to 4 stages, and Internet Rank is identical to Combat Mode in terms of game length. However, upon the game ending, you will be given a code you can enter on the official IGS website, where you will be able to view high scores achieved by you and other players.

There are 3 different ship types you can choose from; a narrow shot with fast movement, a wide shot with slow movement, and a shot that moves alongside the ship with medium movement. Upon selecting a ship, you will be given the choice of playing with Bombs or an Energy Meter. This amount can be replenished with bomb items that can be obtained by destroying enemies in stages.
Energy Style plays differently from Bomb Style; By grazing bullets fired at enemies, the player builds up a meter located at the bottom of the screen. After activating the laser, the gauge would empty, and it would have to be filled up again. In energy mode, bomb items can be picked up for 20,000 points.

The combo system as seen in Donpachi and Dodonpachi returns in Beestorm, but it is changed from those games.
Instead of the combo resetting if enough time passes without defeating enemies, the combo rapidly decreases until it reaches zero. In addition, firing the laser close to large enemies and bosses would rapidly increase the combo meter. Combos can be built up by defeating enemies with shot or laser attacks, or by attacking large enemies with the laser.

In addition to 6 stages and bosses, a secret stage containing the true final boss can be accessed if the player obtains 200,300,400,500 or 800 million points (based on the operator dip switches), with no second loop. Bombs, deaths, and bee medals do not contribute to finding the boss. Bee medals that would normally contribute to game completion give a fixed value of 20,000 points.

Bee Storm is full of little secrets that can be worth a good amount of points. For example, destroying the four bee enemies before Taisabachi in the first stage will cause the boss to spew out bee icons every time it’s hit. Combined with the ability to destroy bits and pieces of the boss (in this case its wings), players can milk out a good five or six hundred thousand points just from the bee icons (in addition to scratching the bullets for 10,000 points each).
Destroying the individual parts of a boss will not only add a set amount to the player’s score, but will also convert all bullets on the screen into different sizes of beehive badges (it depends on the boss and part destroyed).
Destroying all parts of a boss may also cause “B” or “P” items to spawn as well, so it’s very beneficial to dismantle each boss piece by piece.
If playing as a Bomb type, even more secrets can be uncovered. Bombing in certain areas can cause a fountain of golden bees to pour out, and bombing again will turn those 20,000 point bee icons into 100,000 point beehive items. Additionally, certain enemies will turn all onscreen bullets into small beehive badges when destroyed, and is best to destroy them when the screen is full of bullets to maximize the number badges it creates.

There is a hidden extend available on stage four. It can be accessed by, first, destroying each of the first series of fence posts encountered. Destruction of the actual fence sections are not required to trigger the extend, only the posts. Then, you must destroy the spider encountered shortly after. It is hidden behind a wall and will drop the games only extend. There are no scoring extends.

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