Master Levels for Doom II - Map 21: Bad Dream (UVMax 1:33)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1no6ElxNSuZwZMgMAhF2k8911nJOto2nU/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/118804-master-levels-for-doom-ii-25th-anniversary-midi-pack/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Cranium
Song Name: The Tit (Peter Lawrence)
Difficulty: 1.5
Design: 1.5
Most speedruns are like 30 seconds shorter because you can cross the linedef to teleport while the mastermind is still alive at a certain angle, but I don't think it works in GzDoom, or at least I couldn't figure it out. It's a joke map anyways I'm not gonna care about having a good time, I just really wanted the master levels to finally be over.
And to recap on the Master Levels. It was a completely different experience playing them single segment. I now see the full scope of how some maps are either incredibly stupid or completely insane. I have a newfound appreciation for some, and discovered hatred for others. I've found that the three longest maps, are actually my favorites, and the shortest maps tend to be the worst. If it weren't for Peter's midi pack I seriously don't think I could've gotten through these, but hearing the next track gave me just enough motivation to continue to each next map. I am so... so relieved to be done with them, and I am overjoyed to start Final Doom.
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