Max Payne 3 - glitched Pause-menu effects in Chapter 13
What the title says.
0:00 - Chapter 13-2. A curious psychedelic effect that can happen in this Checkpoint if you enter Last Man Standing with a glitched Pause-menu open.
0:26 - Chapter 13-2. Intro stretch makes the intro last much longer than usual - long enough for the walking cop to discover Max before the intro is even over. The cops get to shoot at Max while he is helpless, but he can't die until the intro is finally over.
(Not on the vid: nothing but unremarkable results in Chapters 13-3 to 13-8.)
1:04 - Chapter 13-9. Intro stretch makes the intro camera become stuck at its initial position for a while. The cop won't step out of his room until the intro is fully over, though. Eventually gameplay continues as normal.
(Not on the vid: no result in Chapter 13-10.)
1:27 - Chapter 13-11. Retrying during the failure cutscene causes a massive screen effect upon retry. The screen is first entirely black before going entirely white. Using bullet time lets you see other hues on the screen too momentarily. Pausing and checking out the scenery like this is great! So psychedelic. The effect carries over even during retry.
(Not on the vid: nothing but unremarkable results in Chapters 13-12 to 13-17.)
2:32 - Chapter 13-18. Intro stretch delays the time before Max is free to move, long enough for the enemies to run up to Max and really start riddling him with bullets. However, he is invulnerable until the intro is finally over.
2:59 - Chapter 13-19. Intro stretch freezes the intro at the initial position for around 20 seconds before it finally continues on like normal. No other side effects, really.
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