Mega Man DOS (4): Volt Man
"By His Own, Volt-lition"
Welcome to the final regular stage in Mega Man DOS, and it shouldn't be a shock that it has quite the amount of shocking surprises. From the get go, you'll be dealing with faulty wires, equipment, and generators that can be hazardous to one's health, especially if that one is Mega. The enemies here do a good job mixing with the level gimmicks in the early going, but that gives way the farther along we get. It always feels like when the game gets going, it goes right back to empty corridors to fill things out. In this case, it's the spiders and prerequisite disappearing blocks of the day.
Volt Man is the most annoying of the three Hi Tech bots to fight as he is totally invulnerable to everything, including his weakness, when that shield is active. Since he spends more than half the fight in this state, it's a matter of picking your spots to just rush in and blitz him with as many pellets as you can. That's annoying, but to counter that, we'll show off a glitch that will help you power to the boss in no time at all!
Next time is the final time for this one! Will we be able to remember our past adventures or is this new reality our current one forever? Maybe something or someone could help jog our memory then. Hmm...
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