Mega Man X8 No Damage (Layer): Jakob ~ Vile [Hard Mode]

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Mega Man X8 (Layer/Zero): No damage taken, where I'm playing through the game on Hard Mode. It's a NG+ file, so of course, I'll have all of the weapons. This is not a minimalist run, so I'm using everything at my disposal, but still remaining fair for the No Damage challenge. This is the Legacy Collection version, so all game-breaking glitches are no longer present and I'm playing Mega Man X8 glitch-free; the way it's supposed to be. Before you ask, the custom music I use will be listed below near the end of the description. Thanks for stopping by.

Well... the Jakob Elevator is 100% auto scroller. The only areas of possible speed ups are when enemies litter from the doors at the stopping points... that's it. You've got zero control over the flow of the stage other than that. I remember myself loving the Jakob so much when I first played this game way back. Pretty sure part of that was due to the music and at the time, I had no idea on how level design actually worked, or what was actually good or bad. The Jakob... by any means isn't a bad stage. It's just... not a good one either. Once you're through with it on your first few playthroughs, the sluggish nature will just get to you just like Burn Rooster's stage, killing any sort of pace whatsoever. But... that's really up to you. If you like nice and slow, more power to you. But to me personally, slow pace in a Mega Man X game just hurts the experience for me, and getting no damage for this stage was annoying because Vile's actually one of the hardest bosses in this game, and slugging your way back up to him was just beyond boring and taxing on the patience.

I guess I SHOULD get into Vile, since, ya know, I kinda forgot to mention him in detail in my Dark Mantis video when he appeared. Whoops.

He's at his toughest here, finally rocking a HP bar this time and giving you literally everything he's got. My problem with Vile is that this guy does not (and I repeat) DOES NOT HAVE ANY SET BEHAVIORAL PATTERNS. It's bad enough that his flight movements are completely unpredictable, because he could ram right into you without you ever knowing which direction he's going. But once he's dropped to 75% (that little power-up phase before overdrive at 50%), it gets even crazier. Homing attacks + his fire stream (which he thankfully didn't do in this take) + his random movement = wtf am I fighting? There's no preparing or practicing no damage for Vile. You just have to straight up REACT.

His overdrive isn't bad because the lightning streams are all pattern based, and as long as you memorize which ones blink in and out at the right times, you'll be okay. Afterward, you can manipulate him to your advantage. If you slash him one good time, then freeze him before he gets one more scatter blast that explodes into more homing shots, you can drop him down just enough to combo him one good time after his last barrage of lightning and finish the job. Thankfully, Vile's final appearance after this stage is far less irritating. Hell, I consider Jakob Vile THE hardest as a standalone boss in this game. Sigma Palace's ordeal is simply harder due to it being an X1 style Boss Rush.

Music (BGM):

Title ~ Street Fighter III: 2nd Impact - Jazzy NYC '99
Stage ~ Street Fighter EX3 - Before Moon (Sagat's Theme)
Vile ~ Dungeon Fighter Online - Castellan's Chamber (Boss)
Victory ~ Mega Man X Command Mission - Victory Jingle
Outro ~ Mega Man X Command Mission - Locus of Battle I

Feel free to subscribe to the channel if you want to see more No Damage runs of the Mega Man X games (or anything Mega Man related). I have a growing library of runs.

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