
Mega Man Zero 4: Area Zero (No Damage Challenge Run)
Mega Man Zero 4, no damage walkthrough of Area Zero stage. This challenge playthrough is ran on a New Game+ Ultimate Mode file. Nearly none of Ultimate's perks are being used - it's mostly ran just for cosmetics (AKA why my color palette is so much more red than default Zero), as Ultimate has the same difficulty as normal mode. I'm only using Hacker Elf level 2 and Animal Elf level 1 for the entire run. This NG+ file also does not have anything but the Rolling Chip unlocked (which activates the Rolling Slashes). All EX Skills will be earned naturally through my no damage run's routing. In case you need it reiterated here, this is the challenge run's specifications and rules:
-No Damage (Duh)
-No Charge Attacks (This includes buster EX Skills.)
-100 points on EVERY mission.
-No Buster Shot (Not even lemons.)
-No Junk Armor (This chip combination gives double damage, so bosses will survive a little longer from combos.)
-No Double Jump (Final stage is excluded. I'm free to use it there... because it's boring as heck in the boss rush without it.)
Area Zero Analysis:
Just like the intro stage, this is yet... another intro stage. First Mega Man game to feature two opening acts like this, but I ain't complaining. Allow me to expound upon that ArcCannon situation I mentioned in the breakdown, though. If you notice it, the third cannon on the wall is high up enough that the screen crunch blocks you from seeing where it's barrel's pointed. By the time you kill the first two and climb up, there's a good chance that by the time you're ready to swing your saber, it'll already have it aimed and will fire IMMEDIATELY. That was pretty much all of my failed attempts for this stage. I wanted to maintain my speed though, so I had to think on it a bit, and used a knuckle weapon (AKA the laser) to blow one of the Tellybombs into them without perfect aim, and purposely redirect the top cannon while it was in view from the jump. Doing this gives ample time to wall kick and attack without fear of getting shot.
Other than that part, the boss itself is nothing worth explaining. As mentioned above, Rolling Slash is the ONLY thing unlocked on this NG+ file, but it's handy to help get rid of him at a decent clear time. Without charge attacks, you'll be forced to triple slash only - and that's boring.
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Credits:
Challenge Rules BGM: Xenogears OST - Invasion
In-game results: MMZ3 - Result of Mission (Remastered)
Stage Breakdown: Mega Man Zero 4 - Esperanto (Remastered)
Background animations - SUNARI VFX, Luna Gualano
All copyright material and game belongs to Capcom
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