Megaman X Mavericks Final #85 - Hyper Storm H

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Published on ● Video Link: https://www.youtube.com/watch?v=PWvds9UF1HM



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Megaman X Mavericks Final is a rpg fangame by maddrex77 set in the Megaman X universe. Included are remastered versions of the first three games and a brand new fourth chapter depicting events that happened after the third game.

If you wish to download game, head here to pick it up (and to check out the original versions of Mavericks 1-3 if you so desire):

http://megaman-x-mavericks.webnode.com/

Current version: 1.03

Next up on the docket is an interesting fellow, that's for sure.

Attack wise, anything magnet, laser, or electric works best. Ended up taking Magnetic Stone, Gemini Laser, Aiming Laser, and Thunder Shock.

Character wise...I'm always going to have X & Duo in the team and rotate the others out (for the time being). As such, Fefnir & Harpuia get to show off this video (not to mention rocking out to the awesome rendition of Gravity Beetle's stage theme from X3).

The problem? They got demoted hard by being forced to lv1. Harpuia's T-Bolt does ~100 or so damage right now. Seems ok, but it costing 30 WE per use is going to suck him dry on that front for now.

At least for Fefnir, his Ground Blast is quite useful here. 18 WE is still a pinch taxing at the moment, but it doing 150-200 damage is quite nice for this stage of the game.

Enemy wise, nothing special really, but the attacks that hit the hardest from your team are going to be taxing here. Aiming Laser can wipe out everything on screen in two casts, but that's 70 WE down the drain each cast. Thankfully, there's still enough resources available in the stage that using double Aiming Lasers each battle isn't going to be as huge of a drain on your supplies as you may think.

Still, most of the time I opt to use Aiming Laser & Thunder Shock. Anything still living can usually be mopped up by Fefnir & Harpuia. In the case of the enemy formations with 6 targets though, it might just be a good idea to double Aiming Laser them if you have the resources to spare.

One hidden room in this level, but it's an easy one to spot. Once you enter the tall shaft on the eastern side of the level, look for a break in the wall on the right side and pass on through for an enemy group and some extra supplies.

As for the boss...Hyper Storm H decides to appear small at first, but just give him a dose of evil energy and he grows big. Seems like the bad guys caught on to the shenanigans of random mini bosses getting huge in previous games (and what X pulls off with his Ultimate X Armor from Mavericks 3 I might add).

Damage wise, his attacks are a fair step up from the previous bosses. 100-140 to the entire party is no joke at low levels. Here though, he gets dropped with repeated usage of Magnetic Stone and other assorted attacks.







Tags:
Megaman X
Fangame
Mavericks



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