Monster Hunter Wilds | Beta vs Final (PS5) | Framerate Comparison & Resolution | 4K 60ᶠᵖˢ
Here is finally my last video on the technical side of Monster Hunter Wilds on PS5.
Index :
00:00 : Intro
00:47 : Beta vs Final | Resolution & Balanced Mode : Intro
04:43 : Beta vs Final | Performance Mode : Intro
08:46 : Beta vs Final | Resolution Mode : Combat, Desert and Village
12:06 : Beta vs Final | Performance Mode : Combat, Desert and Village
18:08 : Final Version : Resolution Vs Balanced Vs Performance | Unlock
21:20 : Final Version : Resolution Vs Balanced Vs Performance | Lock
22:34 : Final Version : Performance Mode - Stress test
26:34 : Beta vs Final : Image Quality
31:37 : Final Version : Image Quality vs FSR 3 / DLSS 3 (BETA PC)
33:21 : Beta vs Final : Image Quality 2
The video mainly focuses on the performance of the final game compared to the Beta version released a few weeks earlier.
We can see a huge difference between the two versions on the same platform.
The game offers three modes in total, and all three can be locked (or unlocked), whereas the Beta only had two modes, both unlocked only.
The image reconstruction technique has also changed, switching from Checkboarding to AMD’s FSR. According to technical analysts, it seems to be FSR1.
Finally, image resolution has been greatly improved across all three modes, especially in Performance Mode.
To conclude, in addition to image quality improvements, the performance is much more impressive in 60fps mode. There are still some minor drops here and there depending on scene complexity (especially when a herd of around twenty mid-sized monsters was in front of me).
The Balanced Mode retains the graphical settings of Resolution Mode, but its framerate is higher, stabilizing around 40fps. This mode is particularly good if you have a 120Hz display.
Lastly, Resolution Mode manages to stabilize around 30fps, though frame pacing issues can be felt a bit more often.
Performance Mode loses a bit in Global Illumination, shadows, and distant vegetation quality, but overall, image quality (IQ) remains solid, especially on a 1080p or even 1440p screen.
I also tried a quick comparison with my Beta captures on PC, using DLSS and FSR 3, and ironically, FSR1 doesn’t have pixelated reconstruction artifacts, unlike FSR3 on PC.
Finally, as expected, DLSS 3.7 remains quite good, but its limitations can be felt in Performance and Ultra Performance modes.
Anyway, considering the feedback on the PC version, I find the PS5/XSX version very solid, while many seem to be spreading misinformation claiming these versions are "bad".