Monster Hunter Wilds (Beta 1.0) | PS5 vs PC Performance (R7 5800X - RTX 4060 Ti) DLSS/FSR/XeSS
00:23 : Chatacabra Fight Performance (TAA, Quality, Balanced, Performance and Ultra Performance)
03:05 : Doshaguma Fight Performance (TAA, Quality, Balanced, Performance and Ultra Performance)
05:32 : Image Quality Comparison
08:33 : Upscaling Comparison PC + PS5 | Fidelity and Performance Mode comparison
12:10 : Image Quality Comparison PC + PS5 | Fidelity and Performance Mode comparison
15:47 : Chatacabra Fight Performance PC Versus PlayStation 5
17:09 : Doshaguma Fight Performance PC Versus PlayStation 5
A long video about how Monster Hunter Wilds (Beta) running on my PC + more comparison with the PS5 Version is both modes.
My setup is :
CPU : Ryzen 7 5800X - 4.80Ghz - 8C/16T
GPU : Nvidia RTX 4060 Ti - 16Gb
RAM : 2x8Gb - 16Gb - 3600MHz
SSD : 500Gb NVMe - Compatible DirectStorage
Screen : 2560x1440 @ 165Hz
All settings are on High (and not Very High / Ultra) - Framegen is not used
For PC version.. like you see. The game is very demanding on CPU and no matter what I pick (DLSS/FSR/XeSS), the game cannot achieve a perfect 60 FPS.
So even the worst upscaling I pick (Ultra Performance wich is render at 480p), the game give same result than Balanced Mode.
Is not a problem from the GPU side, but more CPU issue, I mean, the game have CPU issue, not mine (at least).
I do not recommended using FSR. On Balanced/Performance and Ultra Performance, the IQ is very ugly when you move. I think it's worst than the PS5 Performance Mode.
Native TAA (from the RE Engine) is the best IQ for me (better than DLAA), but very demending too.
I think DLSS on Quality mode is okay... but the framerate still inconsistant.
It's funny, but considering how the game run with my PC, the PS5 version seems more "polished".
So if you have a Ryzen 5 3500 with RTX 2060S / 2070, big chances your running worse than the PS5 version.
PlayStation 5 - Standard (2020 model) :
Fidelity Mode :
I suspect the fidelity mode running between 1440p and 1080p (maybe dynamic resolution) with almost all settings on High (maybe some Medium)
Performance Mode :
Despite the fact the TAA from the RE Engine give a blurry rendering. I'm pretty sure this mode running on sub-1080p (maybe 900p or less like 720p), then reconstruct with the engine to 4K.
No sign of AMD FSR 3, but the TAA blurry at hell the final image before reconstruction (Like Red Dead Redemption 2 issue on PS4 Pro).
Then, many settings will lowered compared to Fidelity Mode, like grass, hair, lightning, textures, resolution. For only ~25% extra-framerate... unstable.
This is a brutal cut-out on visual and settings for a bit framerate.
Maybe VRR screen can help a bit.
But I prefer the "Fidelity Mode" despite the unstable way.