MvC3 - C. Viper Damage Combos - 1,153,500-2,752,300 Damage - 49-53 Hits - 6 Hyper Combo Gauge Stock
Air H
Air S
Standing M
Standing H
Thunder Knuckle
EX Thunder Knuckle
Seismic Hammer L
Air M
Air H
Air S
Standing M
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Air S
Seismic Hammer L
EX Thunder Knuckle
EX Burning Kick
S (one hit)
Viper Full Throttle
Damage
X-Factor 0 - 1,153,500 (50 Hits)
X-Factor 1 - 1,757,500 (49 Hits)
X-Factor 2 - 2,236,900 (50 Hits)
X-Factor 3 - 2,609,800 (50 Hits)
X-Factor 2 extended - 2,259,400 (51 Hits)
X-Factor 3 extended - 2,636,000 (51 Hits)
X-Factor 3 extended 2 - 2,752,300 (53 Hits)
This combo cannot be completed in the duration of X-Factor 1.
You will build up a bar of Hyper Combo Gague after the first EX Thunder Knuckle.
You will need to leave off the first Air H for all characters under a certain height and most, if not all, crouching characters.
During the X-Factor 1 version of this combo, I did not include the second Air M after (Double Jump). In all of my attempts at that sequence, I MIGHT have gotten it to connect with the immediately-following "Air H, Air S" once.
When performing "Seismic Hammer L, EX Thunder Knuckle", EX Thunder Knuckle must be activated at the right time so it will result in two hits. If you activate EX Thunder Knuckle too quickly, Seismic Hammer L will not animate long enough to hit. If you activate EX Thunder Knuckle too late, it will miss.
Possibly excluding the first Air H, you can perform a longer combo while X-Factor 2 or 3 is active by substituting the following sequence after "(Double Jump), Air M, Air M, Air H":
Burning Kick H
Standing H
S (one hit)
EX Thunder Knuckle
EX Burning Kick
S (one hit)
Viper Full Throttle
For an even higher-damage X-Factor 3 version of this combo, add "Standing M, Standing H" before the first Seismic Hammer L.
Marvel VS Capcom 3: Fate of Two Worlds
© 2011 Marvel Entertainment, LLC and its subsidiaries
©MOTO KIKAKU
©CAPCOM CO., LTD. 2011
©CAPCOM U.S.A., INC. 2011
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