Air H
Air S
Standing M
Standing H
Seismic Hammer L
Air M
Air H
Air S
Standing M
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Burning Kick H
Viper Full Throttle
You will need to leave off the first Air H for all characters under a certain height and most, if not all, crouching characters.
During the X-Factor 1 version of this combo, I did not include the second Air M after (Double Jump). In all of my attempts at that sequence, I MIGHT have gotten it to connect with the immediately-following "Air H, Air S" once.
There are two small windows during your opponent's descent after Burning Kick H to perform Viper Full Throttle and it catch your opponent. The first occurs in a certain area while the opponent is higher and falls into the catch zone of Viper Full Throttle. The second occurs while the opponent is low enough in front of Crimson Viper for Viper Full Throttle to immediately or nearly immediately catch your opponent. There is a small amount of time between these two windows in which your opponent will not be caught if you activate Viper Full Throttle.
Possibly excluding the first Air H, you can extend this combo while X-Factor 2 or 3 is active by adding the following sequence after Burning Kick H:
Standing H
S
Air M
Air M
Air H
Burning Kick H
Don't ask me how in the world Crimson Viper ends up on the right side of the screen after 3 versions of this combo. O_O lol
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