Air H
Air S
Standing M
Standing H
Thunder Knuckle L or M
EX Thunder Knuckle
Seismic Hammer L
Air M
Air H
Air S
Standing M
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Burning Kick H
Viper Full Throttle
This combo cannot be completed in the duration of X-Factor 1.
You will need to leave off the first Air H for all characters under a certain height and most, if not all, crouching characters.
There are two small windows during your opponent's descent after Burning Kick H to perform Viper Full Throttle and it catch your opponent. The first occurs in a certain area while the opponent is higher and falls into the catch zone of Viper Full Throttle. The second occurs while the opponent is low enough in front of Crimson Viper for Viper Full Throttle to immediately or nearly immediately catch your opponent. There is a small amount of time between these two windows in which your opponent will not be caught if you activate Viper Full Throttle.
Possibly excluding the first Air H, you can extend this combo while X-Factor 2 or 3 is active by adding "Standing H, S (one hit)" after Buning Kick H. You can extend this combo even further while X-Factor 3 is active by adding "Standing M, Standing H" after EX Thunder Knuckle.
Does anyone know why Crimson Viper can end up facing left after a Viper Full Throttle when performed facing right?
Marvel vs. Capcom 3: Fate of Two Worlds Statistics For Googolbonker
There are 122,673 views in 35 videos for Marvel vs. Capcom 3: Fate of Two Worlds. The game makes up 1 hour of published video on his channel, making up less than 0.03% of the total overall content for Marvel vs. Capcom 3: Fate of Two Worlds on Googolbonker's YouTube channel.