MvC3 -- C. Viper Damage Combos - 704,600-2,141,900 Damage - 24-35 Hits - 1 Hyper Combo Gauge Stock

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Published on ● Video Link: https://www.youtube.com/watch?v=zZps9I7u07w



Duration: 2:08
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5


Air H
Air S
Standing M
Standing H
Seismic Hammer L
Air M
Air H
Air S
Standing M
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Air S
Seismic Hammer L
Burst Time

Damage
X-Factor 0 - 704,600 (25 Hits)
X-Factor 1 - 1,104,200 (24 Hits)
X-Factor 2 - 1,370,600 (25 Hits)
X-Factor 3 - 1,598,800 (25 Hits)
X-Factor 2 longer - 1,836,200 (35 Hits)
X-Factor 3 longer - 2,141,900 (35 Hits)

You will need to leave off the first Air H for all characters under a certain height and most, if not all, crouching characters.

During the X-Factor 1 version of this combo, I did not include the second Air M after (Double Jump). In all of my attempts at that sequence, I MIGHT have gotten it to connect with the immediately-following "Air H, Air S" once.

Do not perform Burst Time too soon after activating the second Seismic Hammer L. If you do, the second Seismic Hammer L will not animate far enough to hit.

Possibly excluding the first Air H, you can extend this combo while X-Factor 2 or 3 is active by adding the following sequence before the third Air S:

Burning Kick H
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H

Marvel VS Capcom 3: Fate of Two Worlds
© 2011 Marvel Entertainment, LLC and its subsidiaries
©MOTO KIKAKU
©CAPCOM CO., LTD. 2011
©CAPCOM U.S.A., INC. 2011




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Tags:
Marvel
VS
Capcom
MvC
MvC3
Crimson
C.
Viper
Damage
Combo
Hits
Hyper
Gague
X-Factor
Factor
Thor
Seismic
Hammer
Double
Jump
Burning
Kick
Burst
Time
Special
Move
Danger
Room



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