Air H
Air S
Standing M
Standing H
Seismic Hammer L
Air M
Air H
Air S
Standing M
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Air S
Seismic Hammer L
Burst Time
You will need to leave off the first Air H for all characters under a certain height and most, if not all, crouching characters.
During the X-Factor 1 version of this combo, I did not include the second Air M after (Double Jump). In all of my attempts at that sequence, I MIGHT have gotten it to connect with the immediately-following "Air H, Air S" once.
Do not perform Burst Time too soon after activating the second Seismic Hammer L. If you do, the second Seismic Hammer L will not animate far enough to hit.
Possibly excluding the first Air H, you can extend this combo while X-Factor 2 or 3 is active by adding the following sequence before the third Air S:
Burning Kick H
Standing H
S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
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