My Game Dev Journey (So Far) | Crisis Island Devlog

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My links:
Download the free demo: https://webster-entertainment.itch.io...
Follow the game on X: https://x.com/webstersgamedev
Join my Patreon:   / sjwebster  

Links to everyone's awesome stuff:
The Train: https://gnomekinggames.itch.io/the-train
HarleQuest: https://harle.quest/
Bullion: https://store.steampowered.com/app/16...
Flea: https://store.steampowered.com/app/13...
Sleepytime Village: https://store.steampowered.com/app/19...
Axyz: https://store.steampowered.com/app/28...
Debug Magazine: https://www.teamdebug.com/
Nottingham Video Games Expo: https://www.nottsvge.com/
The Spriters Resource: https://www.spriters-resource.com/
SpriterNator: https://github.com/christinec-dev/Spr...
‪@SnowyFoxFox‬: https://x.com/snowyfoxfox
‪@Brackeys‬:    / @brackeys  
‪@SunnyValleyStudio‬:    / sunnyvalleystudio  

I've been making a top-down, twin-stick, pixel art shooter in the Unity game engine since 2022. I recently took a demo build to the Nottingham Video Games Expo here in the UK and let players get hands on!

In this video, we'll explore why I wanted to make a game, what I learned from exhibiting at the show and highlight some of my amazing table neighbours, as well as talking about the convention itself! If you love indie games, you'll love this video!

00:00 - Download the free demo
00:37 - What is Crisis Island?
01:20 - Why make an indie game?
03:52 - Learning C# and Unity
04:52 - How I did it and what tools I used
07:10 - The tricky art of tutorials and conveyance
08:20 - Changes based on player feedback
09:43 - The importance of usability testing
11:50 - Highlighting other awesome indie games
13:41 - Changing my approach to conventions
15:04 - Reviewing Nottingham Video Games Expo
17:11 - Teasing the next video ;)