My workflow to Fix Basic 3D Baking Overlapping Issues Artifacts - 2023 - Self-Reference Notes

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This is a video I am posting here for self-reference in the future but wanted to share because it may help someone out there.

Tools used:
Blender
Substance Painter 2021
Unreal Engine 4 [bonus/optional]

This is a workflow I use and want to share that helps me to deal with awful overlapping baking issues 99% of the times. That 1% still exists, I had found it, but I barely remember it. My memory is quite awful.

I dealt with these issues for a while & developed this basic workflow around 2022 or so. I wanted to share it here for anybody out there that may be experiencing the same.

If you only want the baking settings check 1:09 - 1:33
But if you are not that experienced, I recommend watching the full video, check the notes, they may help you.

Timelapse:
0:00 - 0:08 - Intro
0:09 - 0:23 - The issue
0:24 - 1:00 - Fix, Steps 1 to 3
1:01 - 2:08 - Step 4 - Baking and Settings in Substance Painter 2021
2:09 - 3:40 - Optional Step 5 - Joining the model, Unreal, etc.
3:41 - 4:20 - Extra 1: Building the 3D model timelapse
4:21 - 5:12 - Multi-material mesh bake timelapse and outro and issues, same method. Different model and 2x materials, one for each.


This is not really a tutorial. It is more like some notes I am sharing. They may not be the best or are perfect. To use this, you may need some knowledge with Blender, Substance Painter and some knowledge in skills like 3D modeling and texturing. I strongly believe you may need about a month or so of usage in both software/s. Maybe less, not sure. Mileage may vary from person to person.

These overlapping issues plagued my 3D models for a long time. Some of my old work has this issue on them. This is a thing that frustrated me greatly back then and hopefully helps someone like me in the future. I wish I found a video specifically like this or something very similar when I was looking into this stuff. It was confusing at first. I do remember finding some information around in YouTube. I do not remember specifically what videos I saw but these helped me big time to keep going and doing experiments. The documentation at the time helped somewhat ok, but I remember not being completely sure how to do certain things properly. For example, I was confused about the whole individual mesh naming thing and how to export these properly batch-like, etc. Still, not going to lie though... sometimes I just skip this hassle because it is just not that noticeable hehe :]

The video is kind of a recipe. A note, it goes quite fast, if you need, pause the video from time to time. I did my best to make a somewhat digestible video, but it is quite hard without making it super long and explaining it all. It is also my lack of experience with video editing, this one was difficult to put together. If I only showed the settings, there is a chance that some points are missed for the stuff that I explained in detail, and it may lead to feel stuck. There are many pitfalls beyond the basic baking settings, sometimes stuff needs more tweaking, back and forth. Now I can of kind of see some of them and avoid them. I am not 100% sure if I have good methods, but they work for what I need, still, there may be better ways.

For how I got here, I practiced hotkeys + stuff for so long that it burned into my brain. Some of the steps, or things like checking for normals + apply transforms I do auto. But I was thinking more of notes, like a notebook that my younger self would have loved to have around while learning.

Special thanks to anybody that taught me the basics years ago, professors & peers and to everyone that made YouTube videos about this. It helped to start shaping my skills. Special thanks to family and friends too.

Again, this workflow is not meant to be "the workflow". I have no idea if it is bad and why. But if it helps someone out there, I am happy! That is why I shared the video.

What you may want to see is just steps 1 to 4.

5 is optional, [last 3 mins]. I included some extras for self-reference. I am making stuff I wish I had when I was at that period of my 3D journey. Some stuff was too confusing for me to even start understanding the basics. I am not the smartest/fastest, so it takes me awhile to learn some stuff.

Cheers! And have a great day! Thanks for watching.

If you have any tips or anything you want to share, anytime. I am always open to feedback, constructive feedback specially. Just if you can, do not rip each other or something. Let’s be nice. Thanks!

Credits
Oof sound from old Roblox by Tommy Talarico: https://www.youtube.com/watch?v=xYJ63OTMDL4
Victory sound by Roblox https://www.youtube.com/watch?v=U5GUASL9OBs
Nice sound by Michael Rosen: https://www.youtube.com/watch?v=ue_7GwsB8TE

Songs from YouTube audio library

Two Moons by Bobby Richards
https://www.youtube.com/channel/UCT5LDJ8VYAKfY2e8dExo2Cw
Space Navigator by Sarah, The Illstrumentalist
https://www.youtube.com/channel/UCp57MJpe_BxdrbHNR3Q8HMA

#3d #substancepainter #blender #unrealengine #blender3d




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Tags:
Blender
fixing baking artifacts
fixing overlapping issues
blender 3D modeling
3D modeling
texturing
3D texturing
baking
substance painter