Nage Libre [ナージュリーブル] Game Sample - SNES/SFC
We've recently started importing again and have begun expanding one of largest import game libraries we own, which is the Super Famicom in this case. To thin the amount of videos we need to make for the system a little and to make room for new content, we've been adding several new SNES/SFC videos, and Nage Libre (or Nage Libre: Seijaku no Suishin to be more specific) is another game we've had for a while that we've decided to dust off and make a video for. We mentioned it somewhat when we talked about "Kat's Run", an Atlus title for the same system, commenting about how the art style was reminiscent to this game and other Varie titles like Tokimeki Mahjong Paradise. Well, here it is.
Nage Libre is an all-female strategy title about five school girls who have been transported to another world which isn't so different from their own (even having their own school district), except the girls have special powers and there's an evil wench amongst them that you need to find in order to return home. There is an obscure successor for the game on Playstation known as Nage Libre: Rasen no Soukoku, but that game is a more straightforward traditional RPG.
Controlling five main girls, Yui Kirashima (the main heroine) and her friends, Ryouko Aoi (Blonde), Mai Himenoki (Pinky), Ayaka Sakurai (Blue Eyes) and Miki Shisumoto (Glasses, though Shisu and Moto might be seperate), you'll go from stage to stage fighting a bunch of anime girls while acting out goofy anctics or saying silly comments. The names in parenthesis are just nicknames I made up so you can identify them more easily. Anyway, just how DO you fight them anyway?
Varie, the publishers behind adult titles and kid-friendly games alike has developed this one and a fair deal of effort was put into it, though it doesn't all show on the surface. The game combines card-based gameplay where drawing different cards can effect the outcome of battles with conventional strategy elements and a unique time system to affect character priority not unlike Final Fantasy's ATB Gauge system, where different terrain can increase the speed or reduce it and alter who moves when. In addition, characters can interact with certain objects, fight enemies for special goodies on the stages, and purchase high-level cards between stages that can be used in a pinch.
The game however excels in the visual department. While the game isn't particularly flashy in and of itself, I admire all the work that went into the character designs and fan-service. One of the biggest elements of the game is cosplaying and playing dress-up. Characters can use "Cos" cards to change their clothes behind a curtain, which doesn't serve much purpose other than to change all the characters in the game into different attire and poses (enemies can change too). Enemies are also represented under different classes based on school events, activities, or female favorites.
There are sixteen classes you can choose in the game ranging from a normal student to a basketball player, tennis player, fencer, lacrosse player, princess, and more. Each character also looks different under these classes, so a fair deal of attention was paid in regards to the spritework. Everything else is decent too.
Characters have different birthstones which affect their abilities and can give them added power if they get a card with their gemstone flashing on it. Different classes also have different attacks and animations. It's a pretty neat game that even has a little save-clear "Extra" stage where you can play your characters to the limit. The standard cards are Attack, Defence, Special, HP (Healing), Escape, Change (this swaps out a card in your hand to a random card or you can take a card you bought and put it in your hand) and a Wild Card. The higher the numbers, the more effective they are in battle. All characters level-up after battles, so you don't focus much on who attacks who, just the strategy. Enjoy.