Nintendo 64 RGB Comparison • De-Blur and Anti-AA Showcase
Here is brief video showcasing how different the output quality from an RGB-modded N64 can be. This was captured from an RGB-modded console, which I believe is the advanced install (not 100% sure). The advance install should utilize CSYNC instead of Luma as sync, which will clean up the image slightly.
I bought my pre-modded console from here: https://www.oldskoolconsoles.com/product-page/rgb-modded-n64-grey-ntsc-t-w-n64rgb-with-deblur
If you're unaware, Ultra-HDMI modded N64 consoles and some RGB-modded consoles can utilize a certain feature called "De-blur", which disables one of the consoles always-persistent and super ugly anti-aliasing filters. This can be toggled by holding Start+Z+R+C-Left (OFF), and Start+Z+R+C-Right (ON). This method will help make the N64 image look less murky and hurl-inducing, but it can get even better!
If you own a flashcart like an Everdrive, you can download IPS/APS patches and put them in the AUTO folder of the Everdrive. What these patches will do is disable yet another layer of anti-aliasing, and clean up the image SIGNIFICANTLY more than the de-blur does!
These patches can be downloaded from here: https://web.archive.org/web/20191113074829/http://n64.poregon.com/shared/index.html
On this site you have the option to download either IPS or APS patches. I found no difference using either of them, but I recommend picking up the IPS pack, since it has files for more games than the APS pack.
To enable the IPS/APS patches, be sure to toggle the IPS/APS to [ON] or Auto IPS to [ON] in the Everdrive's main menu. I believe the Auto IPS will make the Everdrive remember to apply the patch every time the game is run, but I like to turn both options on just to be sure.
So in conclusion, which is better? It really depends on how you like the image to be processed of course. For a dark and murky game like Castlevania 64, I greatly prefer to have the de-blur enabled and anti-AA patches enabled, since it makes everything so much clearer and brighter. However for games like Super Mario 64, I'm leaning more towards not having the Anti-AA patches inactive and just using the de-blur.
While the N64 gets nowhere near the quality of what an emulator like Project 64 offers in terms of video quality, it's still nice to be able to get a slightly better image using original hardware.
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