Online Games on the AWS Cloud | Kingsley Wood

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Online games platforms can be challenging to deploy and maintain. This workshop explains the different strategies and architectures for building online games on the AWS cloud. We will demonstrate how to architect for peak loads, how to store and process large amounts of data, how to build scalable games with AWS and share real world case studies. Attendees will learn about:

• Flexible and scalable architectures
• Data storage solutions for online games (relational and NoSQL)
• Trends and data analysis
• Best practices for online games in the cloud

Delivered at Casual Connect Asia, May 2012.




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Tags:
AWS Cloud
Kingsley Wood
Amazon Web Services
Casual Connect
Casual Connect Asia 2012