Ostriv - Part 3: Trading Post - City Builder - Let's Play, Gameplay
Ostriv continues and it's time for some 18th Century trade as we build ourselves a Trading Post.
Using our fancy new trade centre, we send messengers out to the other nearby settlements and do some trading. There is a bit of a mystery over exactly what we're paying with, there just seems to be a floaty non-specified number, which I'm guessing is money, but whatever the case we can do business!
We also expand our settlement, which we have called Kilton Meynes, with some more houses to attract further settlers from afar. Also another farm appears to cope with the increased number of mouths to feed and there's a carpenter to assist with the construction of carts.
Excitingly, we construct a cowshed, but where are the cows?
NOTE: This is the Alpha version of the game.
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Ostriv can be found here: https://ostrivgame.com/home/
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Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/