Ostriv - Part 2: Farms and Fish - City Builder - Let's Play, Gameplay
Ostriv returns and we get out 18th Century vibes going on as we do some farming AND some fishing. Exciting times!
With our houses in place, we turn our attention to two priority areas: food and nails.
To help with food, we build a farm, with four lovely fields, and I have to admit to getting quite excited as the crops grew. Also, our fishing dock and fishing boats assist with our food provisioning.
A Smithy is then built to allow us to create nails, which we need to build all the buildings.
Our little settlement grows as we set up a small trading area, with market stalls and a granary.
Also, apologies for the terrible glitchy graphics on the first video. All sorted now. Sorry.
NOTE: This is the Alpha version of the game.
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Ostriv can be found here: https://ostrivgame.com/home/
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Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/