(Part 4) Pikmin 1 A-Button Challenge Day 6

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Published on ● Video Link: https://www.youtube.com/watch?v=RlOLZpMpO18



Game:
Pikmin (2001)
Duration: 15:01
327 views
13


The goal of an ABC is to minimise the number of times you press A during the whole run.

Grew more blues this time around.

A presses:
Land in the area
Withdraw blues
Withdraw Yellows

Notable actions:
Have blues throw yellows to push the box.
Clip OOB and push the Sagittarius down, 0x.

This is a TAS, in this case meaning Tool Assisted Superplay. I use an emulator to use savestates and frame advance if needed. TASing pikmin optimally is difficult and time consuming. Sometimes I will choose to simply use savestates instead of optimal play, for the sake of getting the first run through of the challenge done faster. If there comes a point where I can only save an A press with optimal TASing, I will. I don't want this to take months if the result is only slightly cleaner.







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