Pivotus Dev Diary #2

Subscribers:
3,810
Published on ● Video Link: https://www.youtube.com/watch?v=aYpmB40TS78



Duration: 6:34
35 views
5


This is the second instalment of the dev diaries covering the development of Pivotus, a minimalist, rotational arcade shooter I'm currently working on. I've tried to be more concise with this video, based on feedback from the first one.

In this video, I talk about some of the features I've added in the past week, along with plans for this week, and show off some of the newer features & enemies in this build.

If you wish to play the current test build, you can do by opening this link (NB: Unity Browser plug-in is required):
https://dl.dropboxusercontent.com/u/4774176/Pivotus/Alpha_02_20131011/Pivotus.html

I'll also be demoing the game (and performing a quick micro-talk about it) tomorrow (October 15) at IGDA Melbourne, check this link for more details:
http://igdamelbourne.org/2013/10/october-15th-igdam-open-mic-and-byob/

You can follow development on Twitter by following either of these accounts:
@Pivotus - http://www.twitter.com/Pivotus
Me - http://www.twitter.com/rob_caporetto

I'll also be posting more detailed updates to the blog:
http://www.pivotusgame.com







Tags:
Pivotus
Dev Diary
Indie Gaming
Shmup