Player UI
Finally! Okay, so a lot happened. I decided that I wanted to keep this project simpler than I usually do. I think one of my problems is feature creep and realistic project scope. So, even though I still have big plans, I want to keep this very low on complexity.
There are hearts, which can break into halfs and quarters, as well as stamina for ability cost.
The UI for the first and second players is completely separate; they can have different colours, different amounts (though they problem won't have this feature), and I'm working on separating the second player into their own object, just to simplify the project layout.
Also, I finally figured out the embarrassingly simple method for getting enemies to stop moving during a melee chase when they can't attack.
Other Videos By Ji'aska Coding
2020-06-20 | Key Remap WIP |
2020-06-19 | I Rework My Resolution Code For The Thousandth Time |
2020-06-06 | Menu Rework |
2020-04-26 | Skyrim: Death Hound Family Pet |
2020-04-24 | Skyrim: A Sin |
2020-03-21 | New Art 2 |
2020-03-12 | New Art 1 |
2020-03-10 | Weird Screen Tearing |
2020-03-06 | Random Update |
2020-03-05 | Stupid Res Check |
2020-03-04 | Player UI |
2020-02-28 | Return Res |
2020-02-27 | Glitchy Co op Camera |
2020-02-26 | Enemy WIP 3: Projectiles and Switches |
2020-02-19 | Enemy WIP 2 |
2020-02-18 | Enemy WIP |
2020-02-06 | Day Cycle Update |
2020-02-06 | Day and Cycle |
2020-01-26 | Everything So Far |
2019-12-24 | Main Menu WIP |
2019-12-21 | Finished Portal Mechanic |