Player UI

Player UI

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Published on ● Video Link: https://www.youtube.com/watch?v=t4aATtxqdak



Duration: 1:12
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Finally! Okay, so a lot happened. I decided that I wanted to keep this project simpler than I usually do. I think one of my problems is feature creep and realistic project scope. So, even though I still have big plans, I want to keep this very low on complexity.

There are hearts, which can break into halfs and quarters, as well as stamina for ability cost.

The UI for the first and second players is completely separate; they can have different colours, different amounts (though they problem won't have this feature), and I'm working on separating the second player into their own object, just to simplify the project layout.

Also, I finally figured out the embarrassingly simple method for getting enemies to stop moving during a melee chase when they can't attack.




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