
Stupid Res Check
Okay, so, I never intend for this game to be played like this. However, I do try to think of workarounds because I think it helps my programming flexibility, trying to solve all these issues that I never thought of.
The issue here is that when the game is run in HD portrait mode, one the zoom was really tight, and two, the parts of the portal UI would draw off the screen. So, some functionality was lost.
Now there's a conditional check, a really flimsy one, that checks for the resolution being this. It's flimsy because it isn't a mode that's defined, it just checks for the display width and height, divides them, and if they're less than one it does this.
I tried with a bunch of resolutions, and there aren't any other cases except for portrait where that value would be so low, but still, it could happen.
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2020-03-05 | Stupid Res Check |
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