Pokemon LeafGreen (Wireless Adapter demo version) Part 2: Unintentional sequence breaks
I switched back to regular collision since I only really needed the walk through walls for the initial breakout.
Due to the weird state the demo puts you in where all HMs are usable from the get go and the fact that one of the Pokemon I started with knows Cut...I can actually sequence break for once. No Mt. Moon or Cerulean City necessary, for I can just skip it and get back to them later due to this oversight. To be fair, I'm still bound by the Snorlaxes which prohibits south Kanto exploration, but at least I can get Fly early without defeating Surge.
It almost feels like Pokemon Crystal Clear all over again...in Gen 3 form.
There's actually one massive catch to all of this though, and I only learned about it after I filled up all six team slots. The nature of the demo blocks access to all PC functions, so I'm pretty much stuck with the six Pokemon I have on hand. I'm allowed at least one do over thanks to the Day Care, and when I get the chance to I'm definitely switching Farfetch'd for a better Fly user.
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