Pokémon Sword & Shield Online Battle 56

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Published on ● Video Link: https://www.youtube.com/watch?v=UmQstrT0NNs



Duration: 9:55
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3


I used: Indeedee, Drifblim, Primarina, and Durant
My Opponent used: Meowstic, Golisopod, Toxtricity, and Hitmontop
Stadium: Turrfield
Battle BGM: Tournament

I like my opponent has some uncommon Pokémon on his team, some of which have seen good usage in Double Battles in previous games, like Meowstic and Hitmontop, as these two had what made them good choices in Double Battles, specially in VGC Tournaments, as Hitmontop was a popular choice due to its Intimidate Ability, access to priority moves like Fake Out, Mach Punch, and Sucker Punch, and it also had access to Wide Guard, those were the moves that made Hitmontop that good in VGC Tournaments. With his Meowstic, the male Meowstic can get Prankster for his Ability, and with access to moves like Light Screen, Reflect, and Thunder Wave, Meowstic is good for set up and disrupting opponents. The male Meowstic does also get some other nice status moves like Rain Dance or Sunny Day to support his teammates, and can lower stats with Charm and Fake Tears, and he can use Trick to disrupt opponents, specially if the Meowstic is holding an Iron Ball or Lagging Tail. When I looked into different sets for Meowstic, the male one is the most used, female Meowstic are more offensive and will have Competitive for her Hidden Ability instead of Prankster, and as a Psychic-type attacker, Meowstic is outclassed by better options.
I did make a good choice leading with Indeedee and Drifblim, specially against a Pokémon like Golisopod that uses priority moves a lot, and one thing I did not realize is that when Psychic Terrain is in effect, flying or levitating Pokémon can be hit by priority moves, so in this case, Golisopod's Sucker Punch is able to hit my Drifblim, despite Psychic Terrain being in effect, so that did throw me off, I know that Grassy Terrain's healing effects don't work on flying Pokémon, it does kind of make sense, and I do put my Indeedee's Follow Me to good use in this battle.
I show off two more additions to the team, first up is my Durant, and I have heard about Durant's success in VGC Tournaments, the main reason being Hustle, while it does boost Durant's Attack at the cost of Accuracy, it can bypass the Accuracy loss through Dynamax, and with base 109 Speed, Durant is faster than almost every Fire-type Pokémon, and if Durant has Rock Slide, it will turn into Max Rockfall and it can even take out a Gigantamax Charizard in one attack. There are two Fire-type Pokémon that Durant is not faster than, those two being Salazzle and Cinderace, and neither of them are common in Double Battles. With this Durant, he has Stomping Tantrum, which becomes Max Quake, and it is a good Special Defense boost, and that does fix Durant's Special Defense problem, as he is not good at taking Special hits well. Another benefit for Stomping Tantrum is that if Durant's attack misses due to the Accuracy drop from Hustle, Stomping Tantrum's power will be doubled, so I can see how good it can be when using Durant.
Primarina is another Pokémon on my team, he has Liquid Voice for his Ability, so any sound-based moves become Water-type, for example, Primarina's Hyper Voice is a Water-type move through Liquid Voice, but it does not affect Dynamax, because if Primarina is Dynamaxed, Hyper Voice becomes Max Strike instead of Max Geyser, so I gave him Hydro Cannon for a Water-type move. From some VGC Tournaments I have seen, Blast Burn on Charizard does see use, so I decided to do the same thing, but with Hydro Cannon on Primarina. While it is a powerful move, Hydro Cannon is more of a last resort move, so these kinds of moves are best used if you want to finish off the opponent, or if that Pokémon will likely faint on that turn, then it is the best time to use those moves. While Scald or Hydro Pump would be reliable options for Water-type moves, Hydro Cannon is there for the extra power, so it is there if I need to use it, and both Hyper Voice and Moonblast are Primarina's main moves.







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