Post Kickstarter DaemonClaw Update 13: DaemonClaw for Megadrive Get's an Upgrade!

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So we can finish the Megadrive version as quickly as possible with no compromises due to squeezing it onto the smaller size, we're upgrading to a cartridge with twice the originally planned memory space, which will mean we're actually upgrading DaemonClaw to include more graphics, animation, and sound! This does mean that starting early September the prices for the physical Megadrive version will be going up, so tell your friends to grab it soon, at this lower price!

https://neofid-studios.com/en-us/products/pre-order-daemonclaw-new-boxed-cartridge-with-printed-manual-for-sega-megadrive-genesis-i-ii-and-iii

Neofid's also extending their summer sale to match, so this is a great opportunity to also grab their previous games, Demons of Asteborg and Astebros.

Corey has made the final version of much of the art and animations for the final boss fight, and mike and Corey have also created a lot of the other remaining required art and animations for the game.

Neofid's nest task is to finish all the core behavior for the final boss fight so at that point the standard and tag-team player modes will be fully playable so they can then start getting the other game modes like boss-rush working.

Mike continues to work on debugging and polishing the final level of the PC version of DaemonClaw, and is making good progress.

we're late for development on the Megadrive version, and we're working with Neofid to figure out a concise schedule to finish it and a roadmap to be able to give you concrete but spoiler free updates so you can track the progress until we can give a new and accurate release date.

You can find the DaemonClaw Kickstarter FAQ page here: https://www.kickstarter.com/projects/neofid-studios/daemonclaw/faqs

Thanks as always everyone for your support!

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You can also visit https://bitbeamcannon.com/ to keep track of DaemonClaw and our other projects, as well as to connect with all of our social media accounts.




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