Privateer Dev Log 07 - Square One - Unity 3D
The Eighth dev log for my Sci-Fi FPS called Privateer.
In this video I start the process of restarting the whole project to remove dependencies on the old inventory system, to streamline the game with a more traditional setup. As part of the rework, I also redid the movement code, interactables interface, and hit detection.
Any tips, suggestions, or questions are appreciated in the comments.
Videos Mentioned:
Hamjoy Game's video on Hitboxes and Hurtboxes: https://www.youtube.com/watch?v=TM9tADSh9nE
Lixian's Haunted House Cleaning Simulator - https://youtu.be/X5QmMYPxWHU
Chapters:
00:00 Introduction
00:34 Character Restructure
01:47 Movement Code Refactor
02:50 AI Animator
03:32 New Hitboxes and Hurtboxes
04:13 New Fire Control System (Bit Shifting + Bit Masks)
06:00 Weapon Changes
06:59 Interactions Rework (Interface Switch)
08:28 On The Right Foot + Goals
09:43 Outro
#Privateer #devlog #unity #unity3d