Privateer Dev Log 00 - Idea and Prototyping - Unity 3D
The first dev log for my current project, a Sci-Fi First Person Shooter called Privateer.
Largely this video is to show the idea of what I'm aiming to create down the road, but I did start fleshing out the player controller. Development this go-around was somewhat spotty, as I was in the process of moving. I expect the next video will have significantly more progress and less fluff.
Chapters:
0:00 Introduction
0:38 Ideal Gameplay Loop
5:09 Blessed Poggers
6:57 Privateer
10:43 Check List for Next Time
11:28 Outro
Clips and screenshots used from:
Halo: The Master Chief Collection
Battletech (2018)
Escape from Tarkov
Rimworld
Map from the Halo 3 level The Storm:
https://halo.fandom.com/wiki/The_Storm?file=The_Storm.PNG
Grid Based Inventory Tutorial by Greg Dev Stuff
https://www.youtube.com/c/GregDevStuff
Rigid body Character Controller Tutorial by Dave / GameDevelopment
https://www.youtube.com/channel/UCIWlCE2kt0RXCJLRp8HjhiQ
UI Toolkit Grid Based Inventory by What Up Games
(Not used in the current build, but it did introduce me to UI Toolkit)
https://www.youtube.com/watch?v=x64t5seH6s0
Original Doom Gameplay Clip from:
https://www.youtube.com/watch?v=8mEP4cflrd4
Other Videos By BuffaLou
2022-10-14 | What can we learn from ULTRAKILL? - Video Game Analysis |
2022-10-07 | Privateer Dev Log 07 - Square One - Unity 3D |
2022-09-30 | Why do some games not let you aim straight down? - Anatomy of a Player Controller |
2022-09-23 | Privateer Dev Log 06 - Artificially Intelligent - Unity 3D |
2022-09-09 | Privateer Dev Log 05 - A Body In Motion - Unity 3D |
2022-08-26 | Two Small Mechanics to Physically Handle Weapons - Unity 3D Tutorial |
2022-08-12 | Privateer Dev Log 04 - Getting Animated - Unity 3D |
2022-07-30 | Privateer Dev Log 03 - Gunslinger - Unity 3D |
2022-07-16 | Privateer Dev Log 02 - Item Database - Unity 3D |
2022-07-03 | Privateer Dev Log 01 - Toolbox - Unity 3D |
2022-05-26 | Privateer Dev Log 00 - Idea and Prototyping - Unity 3D |
2022-05-07 | Introduction |