Privateer Dev Log 02 - Item Database - Unity 3D

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The third dev log for my Sci-Fi FPS called Privateer.

The Item Database Tool is up and running, and I determine a few unity specific mechanics I'll need to figure out going forward.

I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!

Chapters:
00:00 - Introduction
00:39 - Preview
01:27 - Item Database
05:37 - Future Database Functionality + Assembly Definitions
07:08 - Stats and Stat Modifiers
09:08 - Future Limits on Armor Modules/modifiers
10:05 - Weapon Sway Inertia
11:10 - Player Controller Inertia
12:48 - Animations Redux
13:53 - Ending

Road To Vostok:
https://youtu.be/AmiENomel4o

Red Vs Blue season 8:
https://youtu.be/jtD2spZVFW0

Kryzarel’s Character Stats in Unity:
https://youtu.be/SH25f3cXBVc

Halo Reach Banshee Fail by TheSpartanDon:
https://youtu.be/uL-i-HmgEq4

Epic Halo 3 Grenade Fail by Nitro:
https://youtu.be/2jpKOEHlLs8







Tags:
Unity
First Person Shooter
Tarkov
Halo
Fan Game
Inventory
Scriptable Object
UI Toolkit
Editor
Custom Inspector
Equipment Manager
Blend Trees
Custom Gizmos
Item Database
Physics
Inertia
Stats
Stat Modifiers
Procedural Animation