Privateer Dev Log 05 - A Body In Motion - Unity 3D

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The sixth dev log for my Sci-Fi FPS called Privateer.

This video focuses on some of the refactors I've done over the past month, most notably how the player moves in the play environment.

I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!

How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]
by iHeartGameDev
https://youtu.be/kV06GiJgFhc

Chapters:
00:00 - Intro Montage
00:35 - Introduction and Player Controller Refactor
02:35 - Weapon Refactor
03:07 - UI Toolkit and Player HUD tweaks
03:51 - Character Animations
04:48 - Item Stacking and Inventory Interactions
05:39 - Recent Events
06:01 - Goals for next time + Outro

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Tags:
Unity
First Person Shooter
Tarkov
Halo
Fan Game
Guns
Weapons
FPS
First Person
Animation
Blender
Blender 3D
Walk
Dev Log
Development Log
Inverse kinematics
IK
Refactor
UI Toolkit
Character Controller
Walk cycle
Run Cycle
Physics sandbox