Privateer Dev Log 01 - Toolbox - Unity 3D

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Published on ● Video Link: https://www.youtube.com/watch?v=JiIUxp_aDBM



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Duration: 17:22
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The second dev log for my Sci-Fi FPS called Privateer.

This video is closer to the format I want to have going forward for these dev logs - talking about some of the more technical challenges I figure out while trying to implement features.

I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!

Chapters:
00:00 - Introduction
00:30 - S.O.L.I.D. Design Principles
01:08 - Interface Explanation
02:00 - ItemData Inheritance
02:30 - Saving Items in Grid Inventories
04:03 - Dropping items on the ground
04:22 - MultiGridManager/Picking items up
05:23 - Custom inspectors for ItemData using UI Toolkit
06:04 - Appending UI Toolkit inspectors together
06:27 - UI Toolkit Object Field
07:19 - Item Database/Editor concept
07:40 - Customization of Items
08:34 - Equipment manager
09:16 - Plans for the Equipment Manager / Armor Modules
10:31 - Equipping Weapons
11:38 - Preventing weapon clipping by physically turning weapons
12:55 - Custom Gizmos for Scripts
13:25 - Importing Mixamo Animations
14:04 - Aiming pose and walking animation conflicts
15:14 - Inverse Kinematics
16:05 - To-Do list for next video
16:39 - Ending

Also, if anyone know of some public domain music that works well for video intros-outros, please let me know. I've been searching around for a while but I'm not super happy with a lot of what I'm finding.







Tags:
Unity
First Person Shooter
Tarkov
Halo
Fan Game
Inventory
Scriptable Object
UI Toolkit
Editor
Custom Inspector
Equipment Manager
Weapon Clipping
Blend Trees
Interface
Custom Gizmos