Privateer Dev Log 04 - Getting Animated - Unity 3D
The fifth dev log for my Sci-Fi FPS called Privateer.
Time to add some flair to our weapons with custom models and animations - now with snazzy music.
I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!
Chapters:
00:00 - Intro Montage
00:35 - Explanation of modeling process
01:55 - Blender Modeling Timelapse
07:01 - Moving things into unity
08:02 - Going forward
09:25 - Outro
Music: Roost, Our Young Guts, and Worky Worky
by Andy G. Cohen
Released under a Creative Commons Attribution International 4.0 License
https://freemusicarchive.org/music/Andy_G_Cohen/
Other Videos By BuffaLou
| 2022-11-19 | #Privateer Dev Log 10 - Reticle Recital | 
| 2022-11-11 | What can we learn from Subnautica? - Video Game Analysis | 
| 2022-11-04 | #Privateer Dev Log 09 - Sounding Smart | 
| 2022-10-21 | #Privateer Dev Log 08 - Variables are the Spice of Life - #unity3d Project | 
| 2022-10-14 | What can we learn from ULTRAKILL? - Video Game Analysis | 
| 2022-10-07 | Privateer Dev Log 07 - Square One - Unity 3D | 
| 2022-09-30 | Why do some games not let you aim straight down? - Anatomy of a Player Controller | 
| 2022-09-23 | Privateer Dev Log 06 - Artificially Intelligent - Unity 3D | 
| 2022-09-09 | Privateer Dev Log 05 - A Body In Motion - Unity 3D | 
| 2022-08-26 | Two Small Mechanics to Physically Handle Weapons - Unity 3D Tutorial | 
| 2022-08-12 | Privateer Dev Log 04 - Getting Animated - Unity 3D | 
| 2022-07-30 | Privateer Dev Log 03 - Gunslinger - Unity 3D | 
| 2022-07-16 | Privateer Dev Log 02 - Item Database - Unity 3D | 
| 2022-07-03 | Privateer Dev Log 01 - Toolbox - Unity 3D | 
| 2022-05-26 | Privateer Dev Log 00 - Idea and Prototyping - Unity 3D | 
| 2022-05-07 | Introduction | 



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