Privateer Dev Log 03 - Gunslinger - Unity 3D
The fourth dev log for my Sci-Fi FPS called Privateer.
Finally we get to put the "Shoot" in "First Person Shooter". Guns, explosions, and consumable items are all on the docket today.
I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!
Chapters:
00:00 - Introduction
00:46 - How to implement
01:42 - Starting Somewhere (basic implementation)
02:14 - Procedural recoil
02:28 - Dynamic aiming reticle
03:12 - Aiming down sights
03:24 - Shot interactions and damage interface
04:02 - Ballistic weapons and wall penetration
05:52 - Tracking ammo in magazines
06:52 - Weapon subtypes (Shotgun)
07:47 - Exploding barrels
08:23 - Particle effects and bullet hole decals
08:51 - Consumables
09:35 - Weapon model and sprite update
09:45 - Goals for next video
10:34 - Outro
Info Cards:
01:52 - The Slightly Odd Way Bullets Work In FPS Games by Garbaj - https://youtu.be/EpkvNUoxlxM
04:18 - How Tough is a Solid Block of Tungsten?!?! by Demolition Ranch - https://youtu.be/gJI5u2DJsAI
05:26 - Hardspace: Shipbreaker - Opening Cinematic by Focus Entertainment Community - https://youtu.be/b4LbAr4uz9A
06:55 - SHOOTING with BULLETS + CUSTOM PROJECTILES || Unity 3D Tutorial (#1) by Dave / GameDevelopment - https://youtu.be/wZ2UUOC17AY
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2022-08-12 | Privateer Dev Log 04 - Getting Animated - Unity 3D |
2022-07-30 | Privateer Dev Log 03 - Gunslinger - Unity 3D |
2022-07-16 | Privateer Dev Log 02 - Item Database - Unity 3D |
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