Privateer Dev Log 03 - Gunslinger - Unity 3D

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Duration: 10:52
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The fourth dev log for my Sci-Fi FPS called Privateer.

Finally we get to put the "Shoot" in "First Person Shooter". Guns, explosions, and consumable items are all on the docket today.

I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!

Chapters:
00:00 - Introduction
00:46 - How to implement
01:42 - Starting Somewhere (basic implementation)
02:14 - Procedural recoil
02:28 - Dynamic aiming reticle
03:12 - Aiming down sights
03:24 - Shot interactions and damage interface
04:02 - Ballistic weapons and wall penetration
05:52 - Tracking ammo in magazines
06:52 - Weapon subtypes (Shotgun)
07:47 - Exploding barrels
08:23 - Particle effects and bullet hole decals
08:51 - Consumables
09:35 - Weapon model and sprite update
09:45 - Goals for next video
10:34 - Outro

Info Cards:
01:52 - The Slightly Odd Way Bullets Work In FPS Games by Garbaj - https://youtu.be/EpkvNUoxlxM

04:18 - How Tough is a Solid Block of Tungsten?!?! by Demolition Ranch - https://youtu.be/gJI5u2DJsAI

05:26 - Hardspace: Shipbreaker - Opening Cinematic by Focus Entertainment Community - https://youtu.be/b4LbAr4uz9A

06:55 - SHOOTING with BULLETS + CUSTOM PROJECTILES || Unity 3D Tutorial (#1) by Dave / GameDevelopment - https://youtu.be/wZ2UUOC17AY







Tags:
Unity
First Person Shooter
Tarkov
Halo
Fan Game
Inventory
Scriptable Object
UI Toolkit
Editor
Custom Gizmos
Item Database
Procedural Animation
Exploding Barrels
Red Barrels
Guns
Weapons
Shooting
FPS
First Person
Particle Effects
Consumable Items
Procedural Recoil
Aim Down Sights
ADS
Bullet Penetration
Wall Penetration
Damage
Damage Interface
Magazines