PS1 Games Don't Have To Look Like Wobbly Sheet Metal

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You don't have to run ps1 games at crisp resolutions, completely incongruent with the low precision graphics chip and assets.
There is another way that enhances how the games look without destroying the charm and original aesthetics.

Down-sampling combined with geometry correction and texture filtering are all easily applied in Duckstation/Swanstation. Works even better when combined with a CRT filter.

Please try it, PS1 games don't have to look like total dogshit, I promise.