[PS4] Miss Kobayashi’s Dragon Maid "Burst Forth!! Choro-gon☆Breath!" - Extreme (No-Damage, No-Bombs)

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Clear of the highest difficulty on Story Mode without getting hit, taking any damage or using any bombs.

New MOSS shmup that came out about a week ago on PS4 and Switch.
It was made by Kaminari Games, which is a subsidiary of MOSS, known for making games like Raiden V and Caladrius Blaze. So if things remind you of those games that's why. The game even has the shame breaks from Caladrius.
They sure went in a weird direction with this new game.

System
- You have three playable characters you can freely switch between. Each one has their own unique shot, bomb, melee attack, movement speed and leader perk like in Senjin Aleste. The game has no focus button, so switching becomes necessary if you want to slow down or speed up.
- Every character has their own healthbar and getting hit takes a good chunk out of it. Getting hit sometimes gives you a temporary hyper. The healthbars of inactive characters slowly regenerate over time, but once a character dies they're perma-death. In order to access the final stage none of the characters are allowed to die. Rank drops quite a bit after a character dies too.
- The melee is pretty unusual. If you press the button you'll dash towards the nearest enemy on screen to strike them, kinda like a teleport. You can also charge it it to do more damage. During the dash you can pass through bullets, but you'll always take a little bit of damage from them, which is obviously not viable for this category. It's also very easy to just dash straight into a moving enemy hitbox and take a million damage. It's situational at best.
- The way power works in this game is quite unusual too. You fill up the power meter by shooting and melee'ing enemies and you go up a power level at certain thresholds. Some shots are much better at building power than others, the wide shot in particular increases power at a much faster rate. During bosses melee gives more power than shot.
- Probably the weirdest part of the game is the inclusion of the backstep mechanic. It's functionally the same thing as the melee, but instead of dashing at an enemy you dash back to the bottom of the screen. I've honestly never seen anything like it and I'm... not sure if there is a single use for it. In theory it lets you pointblank a bit more, but you probably lose more damage than you would just moving away yourself duo to the doppler effect.

Characters
Green girl
- Strong forward focus shot.
- Medium melee damage.
- Medium speed.
- Leader perk: shot power increase.

Blue girl
- Wide shot.
- Strongest melee.
- Lowest speed.
- Leader perk: melee power increase.

Pink Girl
- Homing shot.
- Weakest melee.
- Fastest speed.
- Shots can cancel bullets.
- Weak bomb but it heals everyone.
- Little HP.
- Leader perk: bombs regenerate faster.

Scoring
Scoring in this game is a bit unusual too. It's enemy kill chaining, but the score you get and how lenient the chaining is depends on the Risk Rate you set at the start of the game. The higher the Risk Rate the more score you get, but the shorter the chain timer is and the more damage you take from enemies. On Risk Rate 5 a single hit takes out half your healthbar, it's pretty nutty. Very risk-reward.

The game has a lot of bonus content. In the stages you can collect random treasure and picture pieces to build over 30 different illustrations with special voice overs. Some are more rare than others and the rarer stuff has more chance to drop on higher Risk Rates, which is cool.
There are also 5 different endings based on things like which character you used the most.
The game also has a LOT of dialogue, it feels like a visual novel at times. And it's all voiced acted too.

I'm not really sure what MOSS was thinking when making this story and characters, I don't think it will really catch on.

Shoutouts to ため for some of the strats.

00:00 - Intro
00:56 - Stage 1
04:16 - Stage 2
07:49 - Stage 3
11:29 - Stage 4
15:20 - Stage 5
19:57 - Stage 6
23:02 - Ending & Credits

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