[AC] Andro Dunos - 2-ALL Clear (3,1 Million to 3-6)
Old run from 2014.
I thought I uploaded this before but I guess I didn't. But with the recent Andro Dunos II release and all I guess now is as good as any. The sequel takes a lot from the original so you can find lots of similarities and references in here.
Andro Dunos is a somewhat average Neo-Geo shmup, but it has a cool weapon switching mechanic like the Thunderforce series. You can freely switch between four different weapons on the fly and most of the game is centered around strategic use of your various weapons to get past enemies and obstacles. Each weapon powers up individually and each weapon has a unique and powerful special attack.
Probably the most memorable part of this game is the absolutely bizarre rank system, where the game becomes near impossible if you so much as dare to power up more than one weapon throughout the game, kinda defeating the point of the multi-weapon system. And don't even think about collecting all the bonus point items.
So yeah rank management is a pretty big deal in this.
- Only pick up blue S powerups and exactly -one- yellow M to keep the rank from getting out of control.
- NEVER pick up every single B bonus item in a stage, the rank increase from the Perfect Bonus is huge. Just make sure to miss one per stage.
- Using charge shots also increases the rank so uh, don't use them much.
Rank increases enemy aggression, bullet speed and enemy HP. Enemies get extremely tanky if the rank gets too high.
Game loops infinitely, and rank just keeps getting higher and higher.
Rank management is essential if you're going for very high loops.
Here's a video of loop 2 without any rank management whatsoever to compare: https://www.youtube.com/watch?v=bV83ICS6KHw#t=31m40s
For the most part the system is the same as Andro Dunos II, with a couple of exceptions:
- Charge shots drain the weapon you're using by 1 power level and there is no cooldown, but it raises rank.
- All subweapons need to be powered up individually, instead of them all being under one general subweapon banner.
- At the end of stages you don't get extra powerup rewards for collecting bonus items.
00:00 - Intro
01:06 - Stage 1 - The Moon
04:56 - Stage 2 - Mechanized Unit
10:18 - Stage 3 - Alien
13:56 - Stage 4 - Caven
17:34 - Stage 5 - Meteorite
21:32 - Stage 6 - Secret Base
25:28 - Stage 7 - Core
32:21 - Loop 2
1:04:25 - Loop 3
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